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Overunity Machines Forum



CG Showcase of Overbalanced Wheel

Started by helloha, September 20, 2012, 09:55:52 PM

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0 Members and 7 Guests are viewing this topic.

helloha

trying my hands on wm2d, testing out magnet effect-like simulation, II

using electrostatics to act as magnet

go to "world",
choose "force field",
under sample force choose "electrostatics",
inside the Fx label, "8.99e9" indicates repel, give a negative sign "-8.99e9" attract,
for body with material "steel" will have the effect,
for body with material "wood" will not have the effect,
(under the body properties, either choose the 'material' or change the value of the 'charge')

or very simple,

go to "world",
choose "electrostatics",
check it on,
"8.99e9" indicates repel, give a negative sign "-8.99e9" attract

helloha

testing on Murilo's Avalanchedrive (lookalike edition) I

helloha

trying my hands on wm2d, testing out magnet effect-like simulation, III

helloha

testing on Murilo's Avalanchedrive (lookalike edition) II, adding rollers to reduce friction

helloha

trying my hands on wm2d, build up an original overbalanced wheel design, IV