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Overunity Machines Forum



CG Showcase of Overbalanced Wheel

Started by helloha, September 20, 2012, 09:55:52 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

johnny874

  helloha,
Think this is something you could do ?
It's also posted in the 7x's thread. It came about by discussing a different idea.
The ramps and lifting belt are next to the wheel.

                                                                                 Jim

did a quick illustration. As long as the 2 gears driving the lift mechanics are 92% the diameter of the one on the outer wheel, the lift will be to the right height.

johnny874

  helloha,
a simple way to try 4 weights.
                                Jim
                                 
adding, the chamfered cog would also be stationary. The disc that would have 4 weights tethered
to it would rotate as the pull of the weights allow it to.

helloha

a redesign of a previous model

http://youtu.be/UOLPuvsXe9I



thks to norman and jim for the links, its very informative.

to jim,
the cog and gear idea seem extremely promising, but its beyond my ability, but still hoped u will continue to perfect the design.  ;)

norman6538

In this video.....

a redesign of a previous model

http://youtu.be/UOLPuvsXe9I

If you count the balls on the left which is what needs to be heavier and on
the right the left seems to be short some balls so the mass is not greater
on the left than on the right is what I see the problem is.

Norman

helloha

a wheel model using 2 full curve
http://youtu.be/y2EhDPqiEi0




Quote from: norman6538 on November 05, 2012, 07:12:28 AM
In this video.....

a redesign of a previous model

http://youtu.be/UOLPuvsXe9I

If you count the balls on the left which is what needs to be heavier and on
the right the left seems to be short some balls so the mass is not greater
on the left than on the right is what I see the problem is.

Norman

yap, that design does give mi problem, so revert back to traditional design.