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Overunity Machines Forum



Lasersaber strikes again. A joule thief king ?

Started by hoptoad, May 01, 2014, 02:54:40 AM

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0 Members and 3 Guests are viewing this topic.

scifi123

  Here are the LTSpice files for those who want to run the simulations themselves.


scifi123

  TinselKoala, if you tell me the oscillation frequency of your real circuit I can adjust the LTSpice circuit to match it.

d3x0r

Quote from: scifi123 on October 27, 2014, 02:05:03 PM
  Can you post the LTSPice schematics that you got to oscillate ?
I looked, but my system crashed and I lost the VHD that had spice.
I had some falstad sims that worked too...
I'll see what I can dig up


d3x0r

Quote from: d3x0r on October 27, 2014, 03:34:00 PM
I'll see what I can dig up
I got nothin.  most simulators require more elasticity in their systems; adding 0.01ohm resistances and 10pF capacitances often helps them behave more like real world things when the thing is a boundary condition...
might be your voltage; might be your idea of top and bottom of the transformer are backward from how it should work.
The LEDs are driven by a low voltage...
might also try setting 'start DC voltage at 0'... without the 1Mohm resistor, having a capacitance beyond the primary coil from power (collector side coil), then a small current can be generated on the other side to pull the npn high, which will allow a higher current through the secondary.  This rising current causes the secondary at the load side to go high, and the base side to go low...


The circuit on http://www.overunity.com/14794/ka4ep-torch-kacher-torch/msg411220/#msg411220  adds some complexity, and the secondary ends up going to ground instead of back to the base... using just the low side of the coil on the base kacher-esque.   I didn't include simulation links there either; sorry.




skycube