Overunity.com Archives is Temporarily on Read Mode Only!



Free Energy will change the World - Free Energy will stop Climate Change - Free Energy will give us hope
and we will not surrender until free energy will be enabled all over the world, to power planes, cars, ships and trains.
Free energy will help the poor to become independent of needing expensive fuels.
So all in all Free energy will bring far more peace to the world than any other invention has already brought to the world.
Those beautiful words were written by Stefan Hartmann/Owner/Admin at overunity.com
Unfortunately now, Stefan Hartmann is very ill and He needs our help
Stefan wanted that I have all these massive data to get it back online
even being as ill as Stefan is, he transferred all databases and folders
that without his help, this Forum Archives would have never been published here
so, please, as the Webmaster and Creator of these Archives, I am asking that you help him
by making a donation on the Paypal Button above.
You can visit us or register at my main site at:
Overunity Machines Forum



Sum of torque

Started by EOW, October 12, 2014, 05:36:02 AM

Previous topic - Next topic

0 Members and 4 Guests are viewing this topic.

EOW

This case is better, I found the torque at 0.74 at top, 0.37 at the center and 0.26 from the torque of the blue wall. 0.74-0.34-0.26=0.11

EOW

I added all informations for verify my calculations, if someone has a little time to verify and tell me if it is correct ?


dieter

Sorry, I was offline for a while.

I had in mind to simulate magnets together with normal newtonian physics, but it turned out to be rather complicated, so I started programming a magnet simulation entirely in Blitz (without ODE).

It works, a bit too well tho: my permanent magnet motor works in almost every configuration :-) very much unlike in real live.

ODE has all kinds of links, also friction and things. I did some basic tests, like a curtain or chains, a rotor with hinge, stuff like that.

If one takes some time to get into ODE, I think such devices as you designed can be simulated quite effectively.

At least this is a package that works out of the box and you don't have to compile the ODE Api by your own.  (that is for "DC"'s api distro)

EOW

It could be useful to simulate.

I drawn the device in many positions. Note if I don't use the ground for the force F1, the sum of energy is always at 0. If I use the ground for F1, I can win an energy in a few positions like the first I drawn, the angle is pi/2 I think. In other cases when I can't win an energy, I don't use the ground for the force F1. I wait the next good position and I use the ground.

dieter

To me equations are the secret code of the academic class ... invented to disguise simple terms in a dense fog of mysterious haze and archaic greek letters . <:^)

Anyway, I made a package for ODE , see also PM.