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Overunity Machines Forum



IS THIS A REACTIONLESS DRIVE OR A PERPETUAL MOTION MACHINE?

Started by George1, July 21, 2018, 08:11:37 AM

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0 Members and 1 Guest are viewing this topic.

tinu

Yes, that is correct. In the absence of friction and zero ball masses, the T-shaped component's speed will be always constant, regardless of zigzags. There is no violations of any laws that I am aware of.
If you'll want to consider non-zero ball masses but also the absence of friction, the speed of T-shaped component will vary as per momentum and energy conservation laws, depending on the zigzags exact geometrical configuration but, in the end, when traveling straight again, the speed will revert back to the exact initial speed, regardless of zigzags. It's just slightly more complicated to solve but in essence I think you'll find out a solution close to a kind of jerky motion and nothing else of particular relevance.
That's how I see it.I'm sorry for the bad news.

Low-Q


George1

To Low-Q/Vidar and tinu.
Thanks a lot for your replies. I would not agree with your arguements because of several reasons. It will take too much time and space however to explain these reasons in detail. (Part of these reasons were explained in some of my previous posts.)  Anyway you both are free to have your own opinions and protect them. It's OK. My intuition tells me however that very soon you both will change your minds and you both will join our team. If so, you are welcome.
---------------------------------
To all other colleagues and friends in this forum, who do not share present Vidar's and tinu's opinions.
Please consider carefully the 10 items below that can be found by Google.
1) Physics engine -- Wikipedia.
2) Physics abstraction layer (PAL).
3) Dynamechs.
4) RigidChips.
5) Dynamical simulation -- Wikipedia.
6) Open dynamics engine.
7) Japanese rigid-body simulator.
8) Rigid-body simulator.
9) Rigid-body Dynamic Simulators.
10) And many more.
Google shows that there are at least 15 high-quality simulators of physical reality which ARE BASED ON THE THREE NEWTON'S LAWS. And this means that the experimental error is reduced practically to zero.
Please help us to make a computer simulation of the mechanical systems described in the two links below.
1) https://mypicxbg.files.wordpress.com/2018/04/pages_01-12.pdf
2) https://mypicxbg.files.wordpress.com/2018/05/figs01-08.pdf
The first link contains the text, and the second link contains the related Figs.1-6. The two links form one united whole.
Besides there is an YouTube clip which describes the same technology. The video quality of the clip is not very good however.
The clip can be found at this link: https://www.youtube.com/watch?v=3pLeawOh3Ho.
(Please look at the beginning of this forum discussion.)
Looking forward to your answer.
Best regards,
George

George1

To all colleagues and friends in this forum, who do not share present Vidar's and tinu's opinions.
Please consider carefully the links below.
1) https://www.myphysicslab.com/index-en.html
2) https://en.wikipedia.org/wiki/List_of_computer_simulation_software
3) https://www.youtube.com/watch?v=6PfAtth53bk
4) https://www.mathworks.com/products/simmechanics.html
5) https://en.wikipedia.org/wiki/Physics_engine
6) And many more.
Google shows that there are at least 20 high-quality simulators of physical reality which ARE BASED ON THE THREE NEWTON'S LAWS. And this means that the experimental error is reduced practically to zero.
Please help us to make a computer simulation of the mechanical systems described in the two links below.
1) https://mypicxbg.files.wordpress.com/2018/04/pages_01-12.pdf
2) https://mypicxbg.files.wordpress.com/2018/05/figs01-08.pdf
The first link contains the text, and the second link contains the related Figs.1-6. The two links form one united whole.
Besides there is an YouTube clip which describes the same technology. The video quality of the clip is not very good however.
The clip can be found at this link: https://www.youtube.com/watch?v=3pLeawOh3Ho.
(Please look at the beginning of this forum discussion.)
Looking forward to your answer.
Best regards,
George

George1

To all colleagues and friends in this forum, who do not share present Vidar's and tinu's opinions.
Please consider carefully the links below.
1) https://www.myphysicslab.com/index-en.html
2) https://en.wikipedia.org/wiki/List_of_computer_simulation_software
3) https://www.youtube.com/watch?v=6PfAtth53bk
4) https://www.mathworks.com/products/simmechanics.html
5) https://en.wikipedia.org/wiki/Physics_engine
6) And many more.
Google shows that there are at least 20 high-quality simulators of physical reality which ARE BASED ON THE THREE NEWTON'S LAWS. And this means that the experimental error is reduced practically to zero.
Please help us to make a computer simulation of the mechanical systems described in the two links below.
1) https://mypicxbg.files.wordpress.com/2018/04/pages_01-12.pdf
2) https://mypicxbg.files.wordpress.com/2018/05/figs01-08.pdf
The first link contains the text, and the second link contains the related Figs.1-6. The two links form one united whole.
Besides there is an YouTube clip which describes the same technology. The video quality of the clip is not very good however.
The clip can be found at this link: https://www.youtube.com/watch?v=3pLeawOh3Ho.
(Please look at the beginning of this forum discussion.)
Looking forward to your answer.
Best regards,
George