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Overunity Machines Forum



2 Balls on slope, one is faster...

Started by hartiberlin, May 05, 2005, 09:05:01 PM

Previous topic - Next topic

0 Members and 3 Guests are viewing this topic.

PaulLowrance

Quote from: rensseak on May 12, 2005, 11:20:32 AM
But the way through the hollow is longer and nevertheless the ball is faster at the aim. :o

That video just confirms it.? All that matters is the ball travels at same speed while at the same height.? The ball is faster when it falls because it gains KE but loses PE.? To loop it then the ball needs to end at the same height it started.? So when the ball goes back up it loses its KE and gains back the PE resulting in ~same velocity.

Sorry, no FE or OU.? This is as clear as it gets in physics.? For the people who cannot get this either need to seriously seriously study basic physics or I say you are trying to cause noise in the FE community to distract and delay any possible legitimate FE machine.

rensseak

For me it seems that the Ball with longer way is accumulating the gravity, thats why he is faster at the end.

So what is wrong with it? If you build it so that both balls are at same time at the end one ball will be in higher position. And if you repeat it, slowly one ball comes further more highly.




hartiberlin

Quote from: PaulLowrance on May 12, 2005, 09:41:55 AM
Dear rensseak,

Thanks for posting that. I hope Stefan will now see that both balls are moving the same speed at the end.

Sincerely,
Paul

Yes, the same speed, but the first ball is first at the end, cause there is a time shift
won through the faster speed when it went down.
Stefan Hartmann, Moderator of the overunity.com forum

rensseak

QuoteYes, the same speed, but the first ball is first at the end, cause there is a time shift
won through the faster speed when it went down.

Right, but the other question is, why the ball dont lose the time shift again, against the gravitiy, when it went up?

rensseak

hartiberlin

Well. it just is braked to the same speed again, but as it was already faster during one
time the offset of the location is still there.

Regards, Stefan.
Stefan Hartmann, Moderator of the overunity.com forum