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Overunity Machines Forum



Bessler Wheel Theory by Alex

Started by Alexioco, May 14, 2008, 10:31:22 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Alexioco

You are loyal Ralph and I trust you, if you really want to then you may also build it, please keep me up todate and there are a few things I can tell you to make sure the wheel is made correctly, up to you though, if so then consult me by email.

Also I am capable of making my wheel, and its not long til its complete, im a newbie to this you know thats why its taken me so long, its not like i am as good as you...
The love of God is great and true,
A special thing for Him and you,
A perfect friend, a Father too,
Lift up your hearts for He is true.

hartiberlin

Quote from: Alexioco on May 15, 2008, 05:38:23 PM
What do you think?

That it 10 drawings of the wheel I did ot make that, took me ages...

Hi Alex,
many thanks for the hard work  to make the animation.

But why don?t you show us the backside of your wheel
just on video in youtube ?

Everybody knows now, that you are the re-inventor of this
MT combination, so what are you waiting for ?
Just post your real name to it and stick it onto your pictures and videos
and no one can steal it anymore from you...

@Hans. I have just loaded your design and reset the Collide, Not collide
settings for all the weights and holders...
The first few frames it runs okay and then it slows down...

I can post a movie later of it..
Many thanks.
Stefan Hartmann, Moderator of the overunity.com forum

hartiberlin

Quote from: hansvonlieven on May 15, 2008, 05:04:00 PM
G'day Stefan,

I have an animation in WM2D here I would like to share. The rendering device in WM2D is incapable of rendering the simulation properly.

I see you are using a different format. How do I do this, alternatively if I send you the simulation can you render it for me. I think everyone ought to see this one.

Hans von Lieven

You need to install the free HUYUV codec
http://neuron2.net/www.math.berkeley.edu/benrg/huffyuv-2.1.1.zip

and put the framerate to 25 and the bitdeepth to 24 bits.
Then it first puts out a big AVI file which I load into
Virtualdub.org program and recompress to DIVX codec.
Somehow I can not directly compress to DIVX from inside WM2D...

Anyway, this way it works quite nicely...

Hope this helps.

Regards, Stefan.
P.S: Was nice to speak to you a few days ago,.
Keep up the good work Hans.
Stefan Hartmann, Moderator of the overunity.com forum

Alexioco

Quote from: hartiberlin on May 15, 2008, 05:55:58 PM
Hi Alex,
many thanks for the hard work  to make the animation.

But why don?t you show us the backside of your wheel
just on video in youtube ?

Everybody knows now, that you are the re-inventor of this
MT combination, so what are you waiting for ?
Just post your real name to it and stick it onto your pictures and videos
and no one can steal it anymore from you...

@Hans. I have just loaded your design and reset the Collide, Not collide
settings for all the weights and holders...
The first few frames it runs okay and then it slows down...

I can post a movie later of it..
Many thanks.

I want to build it first, its not like you will never see it, just give me time...

Once I have the wheel running, I will be more than happy to show you...
The love of God is great and true,
A special thing for Him and you,
A perfect friend, a Father too,
Lift up your hearts for He is true.

hansvonlieven

@Stefan,

There has to be a massive problem with WM2D. The wheel on my simulation uses initially a weight that spins the wheel in the opposite direction to the perceived imbalance. As expected the wheel slows down when the inertia of the weight is exhausted, stops and reverses.

Now, ift there is an imbalance this is exactly what should happen.

At this point there is NO more energy in the system from the initial push. The wheel now spins in the opposite direction and accelerates.

This is again what one would expect. It does this for about one full rotation and now something happens that it could not possibly do if the simulation so far is accurate. It slows down, stops and reverses again. There is no possible physics reason for this. I think the whole simulation is flawed.

Any comments?

Hans von Lieven
When all is said and done, more is said than done.     Groucho Marx