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Overunity Machines Forum



I have a working Bessler wheel in my simulation !

Started by hartiberlin, May 19, 2008, 08:36:06 PM

Previous topic - Next topic

0 Members and 3 Guests are viewing this topic.

hansvonlieven

G'day all,

I have also a wheel that works in WM2D, I don't trust it. After a while some of my weights do bunny hops.That is why I warned against the programme the other day.

The wheel below is the one.

Hans von Lieven

Edit: The first one was not a good screenshot as it shows the wheel as drawn. This one is in action.
When all is said and done, more is said than done.     Groucho Marx

FreeEnergy

Quote from: hansvonlieven on May 20, 2008, 12:57:53 AM
G'day all,

I have also a wheel that works in WM2D, I don't trust it. After a while some of my weights do bunny hops.That is why I warned against the programme the other day.

The wheel below is the one.

Hans von Lieven

Edit: The first one was not a good screenshot as it shows the wheel as drawn. This one is in action.

post the wm2d file please. also if you can post an animation using a gif movie or something like that.


peace

hansvonlieven

Quote from: rlortie on May 19, 2008, 11:43:18 PM
Fletcher and Stefan,

I agree as usual, I slowed it down and attempted a frame by frame analysis. There is definitely  a point where the weights hang at rest in a keel position, yet there is chaotic motion noticeable in the descending side where the weight for some unknown reason changes direction in the middle of an outward swinging  descent mode. The velocity combination of the wheel and lever combined  with the extended radius  would negate any such change of motion, I would think!

Ralph 

G'day Ralph,

This is exactly the kind of thing I keep running into. Some reversals just don't make sense. I have gone to the trouble of stopping the programme and print the page out. Then, with ruler and compass, the old fashioned way, I checked and there is no way what happens on the screen can happen in the workshop.

Still, it gets you to think. I guess that's something. :-)

Hans von Lieven
When all is said and done, more is said than done.     Groucho Marx

exnihiloest

Quote from: hartiberlin on May 19, 2008, 09:49:43 PM
Sure ABHammer,
go ahead and build it.
The more people will try it the better.
...

Hi Stefan

I'm afraid building will be disappointing. I have also plaid with wmd pendulum models and got several kind of setups with perpetual motions.
As you did, I have also added losses such as air resistance and nevertheless the motion never ended. I also reduced the calculus step and got same results.
As wmd uses conventional physics to compute the movements, and the equations of conventional physics from the forces or from the lagrangian can't lead to extra energy, we can't expect to model a real perpetual motion with such tools. All these effects are artefacts.

Either we are expecting extra energy from hidden sources obeying to conventional physics laws and thus we have to include them in simulations in order to be able to get significant results, or we are expecting extra energy because conventional physics is wrong and thus we can't use its tools.

Fran?ois





hartiberlin

Hi Hans,
looks nice,
can you please post your WM2D file also,
so I could have a look ?

@exnihiloest,
I agree, but I have been looking for a device,that is able to lift
the CoG over the axis for most of the time and that is, what my wheel
still did,at least for the first 10.000 simulation steps or so.

Please also post your selfrunning WM2D files,
so we can all compare them and maybe put them
together and combine them to really get something going.

Many thanks.
Stefan Hartmann, Moderator of the overunity.com forum