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Overunity Machines Forum



Gravity Motor Patent 7/10/08

Started by mondrasek, July 11, 2008, 04:55:49 PM

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0 Members and 14 Guests are viewing this topic.

mondrasek

Harvey,

Yeah, I mentioned in my first reply to Clanzer's offer to build (on page two of this thread) that the guide tubes in my build configuration needed to be non-conductive, not just non-ferous as the patent app says.  I was not sure if Calnzer was using brass rods just because it was all he had on hand or if the arrangment he was using (slider magnets on a rod, vs. cylindrical magnets in a tube) would not have that effect.  Thanks for pointing it out again.  I have no annular magnets to play with to test.  Anyone know if using annular magnets guided along a conductive rod will cause the magnets to slide slower than if they are guided on a non-conductive rod for certain?

Whoops.  Looks like Clanzer is awake and well aware of this issue.

Clanzer,

Good morning, Sean.  Glad you had a good time last night.

Dudeman750,

Guess I'll have to get Phun this morning so I can view your sim.  Hope you don't sleep 'till noon again.  I'm sure you had a drink in your hand right up to the end last night!  You ever going to give me a logon/password fro your server?


mondrasek

@ LarryC-  I think your idea would run now that I see how your magnet arrangement could carry a ferous cylinder or sphere up hill!  Excellent!  The amount of gravity it can convert to power for a given size will be much lower than the MGW, but maybe there are applications for both.

@ TinselKoala-  Please stop telling us to search the web or forums (do our own research) before we ask questions.  That is similar to telling anyone never to ask a question in life without researching for the answer first.  I made this thread to discuss the MWG patent app so it is appropriate for us to ask questions that others have the answer to.  It sometimes speeds up finding the answer.  I appreciate when you give us the links or tell us what you have already researched because this cuts the time of searching.  I am also glad that you have joined us by adding your ideas for a novel latch design.  I haven't checked your drawing but will do that next now that Phun is downloading.  And many thanks for showing us Phun!  Dudeman750 can't get enough of that.  Understand that this is his first time ever in these types of forums or working with these concepts.  He was dragged here since I have been telling him of my concept and patent since July 2 or 3.  Let me tell you, he was not the most supportive at first.  But I kept forwarding him my correspondences with the patent attorneys since I value his input and friendship.

@ Harvey-  I think the difference between using attracting magnets and repelling magnets is quite different for this reason:  Put two in a vertical attracting arrangement and allow them to approach slowly while restraining the upper.  Once close enough so that the attractive magnetic force can overcome the gravitational force pulling the lower down, they will accelerate together and hold with a force greater than gravity.  So gravity cannot over come and move either magnet, even when the arrangement is inverted.  Now when you do the same with repulsive magnets gravity is always free to act on the unrestrained magnet.  Does that make sense?  I'm not entirely happy with how I explained it.

Magnets have an attractive and repulsive force available.  At this time gravity only has an attractive force.  So the MGW uses the attractive force of gravity and the repulsive force of magnets in a novel way to create usable rotational torque IMHO.

shakman

Quote from: TinselKoala on July 12, 2008, 04:03:31 PM
Google "phun" and have phun. It's pretty processor intensive and has only rudimentary physics but it will show you what is out there for free, and you can imagine what the professional packages can do. Yes, it models mass, KE, gravity, friction, air resistance, stickiness, spring constants and other stuff (but not, sadly, magnetics) , and it's just a toy. I think it will be possible to model mondrasek's wheel in phun, the weight-shift part anyway. Why don't you try it?

Hey Tinsel, thanks for the tip. Cool program.

I'm not sure how accurate it is though, I was fumbling around with it and managed to get a wheel spinning for over ten minutes after a small tap just by using a block hinged to it and a spring connected to an off-axis point and another block stationary to the wheel to knock it off balance. It was getting enough of a kick from the springing hinged block every time to get it to about 11oclock, the the hinged block tilted over and started the process again every time. My laptop spat the dummy when I went to make some changes and I didn't get a chance to save it. I think I'll need to run it on my main PC which is currently out of action. But on that note, the little test I set up really wouldn't/shouldn't have worked that way in real life. I've attached what it was from memory. I'll need to test this out on a PC with grunt.

I don't think I have a perpetual motion machine here, and evne if I did it wouldn't generate much power. I'm just saying based on this test that I'm not sure Phun is very accurate for testing these things.

shakman

EDIT: Forgot the attachment but it doesn't matter. Read below to see why...

shakman

Quote from: TinselKoala on July 12, 2008, 03:45:53 PM
....
I can make a gravity wheel work in the "phun" simulator, for example
....

Oops, sorry mate, just read that. Catching up...  :-[

shakman

@Clanzer,

Cool vids mate! I've seen quite a few of your experiments in the past and I've always very impressed. I'm a big fan of your tats too!  8)
Thanks for the credit in Vid 1  :D  I always hoped I'd be able to contribute something worthwhile here :)

shakman