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Overunity Machines Forum



Tri-Gate Motor (TGM)

Started by 4Tesla, August 03, 2008, 05:08:36 AM

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0 Members and 32 Guests are viewing this topic.

4Tesla

@CLaNZeR

Your design should work that I attached.. have you tried it yet?  I am working on building a motor that is very similar to your design.  I have attached it also.. the slants are where the magnets go.. I think filling in the triangles have confused a lot of people... sorry.  I have decided to go with four magnets on the rotor like yours to give it more torque.

Jason

4Tesla

I was reading some of the earlier posts of people saying that this motor won't work.. I think they thought that the whole inner circle spun.. the triangles (one side of a gate) are all stationary.. the only thing that spins is the line (the rotor) which has two magnets at each end that were not shown in the graphic... now I going to use four magnets.

Jason

Edit: I just updated and attached my graphic to show the trigates with red lines and to show the four magnets on the rotor. The cross or "X" is the rotor and only thing that spins.. not the inner circle.

dieter

Any news? This is a pretty simple design, is there anybody who built it?

I think I have an idea on how this should work. There are several Gate Methods, like the trigate. Usually they work well from Point A to Point B, but as soon as I try to close a loop there will be a sticky point where it stops. So, no sticky point problems with this design? BTW interesting pictures of the magnetic flux. Maybe the one with the longer start and end magnets shows a possible solution to the problem?

4Tesla

Hi Dieter,

Yep.. I'm building this.. I have ordered the supplies and should have a build to test within two months.

I believe the trigate configuration is the key to solving the stickies and walls.. also gaps to keep the magnets from a closed loop as that also causes problems.  I may use eight magnets for the rotor.. I was going to use 2 and then 4, but now I link 8 would work best.. I probably will try all three.

Jason

4Tesla

This video by CLaNZeR:   http://www.overunity.org.uk/tri-gate/CLaNZeRSTri-ForceGate14.wmv   proves that the extended entrance and exit does reduce the wall!   :) 8)  My first build will be without extensions, but I may add if I can't get it to work.

Jason

Attached is the flux simulation: