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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

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0 Members and 51 Guests are viewing this topic.

Omnibus

I'm back to practical issues. I think I said it before, this rendition by @AquariuZ (see attached) is probably the closest to the patent. I don't see why, if the dumbbell version would work, this wouldn't. What I think needs to be done first is to find a way to tweak the form of the egg-shaped groove and make it smoother. It is obvious that in its present form the egg-shaped groove is wanting.

0c

Quote from: Cherryman on April 15, 2009, 07:16:58 AM
We need a feeding system that is connected to the mainwheel, to ensure the right timing of the arriving of the weights...  I guess with having a few weights waiting in line and a kind of "thing" that's getting triggered by the wheel feeds a weight inside at the right time.  I tried several of those feeders.. But still not having a good design..  It can't be that hard..  you will see it in almost any factory with automated production lines..

Anyone got a clue??

Cherry,

This would be the next logical step in the proposal I made where the balls actually depart the wheel so there is no gravitational resistance on the ascending side. All weight on the wheel would only be on the descending side. It should be a pretty simple exercise for someone knowledgable about WM2D.

http://www.overunity.com/index.php?topic=7150.msg171469#msg171469

My initial request was for a WM2D model that can demonstrate how much momentum is available to a ball if it is released at the bottom. Once we have a better idea of the ball's velocity (speed and direction), we can design a more practical return mechanism (your feeding system) to get the balls back to the top and sync with the wheel.

A major consideration will be how to recover a maximum amount of energy from a recaptured ball and transfer that energy back to the wheel. The ball will escape with a certain speed. Raising the ball against gravity will reduce that speed to something less than what it initially had when it was slung out at the bottom.

But closer to the wheel's hub, the rotational speed is slower, so we may be able to synchronize better if the balls are recaptured closer to the hub.

Omnibus

Correct form and smoothness of the egg-shaped groove in @AquariuZ' model seems to be the crucial step at this point. Seems that's the gist of Abeling's idea, if it's at all a working device. So how do we tweak the form of the egg-shaped groove and how do we make it smooth?

Omnibus

Here's the scaled down version of @AquariuZ' model, disassembled to work on the egg-shaped groove (see attached).

AquariuZ

Quote from: hartiberlin on April 15, 2009, 09:53:20 AM
You always use too much weight in your simulations !

A 19.5 Kg weight can not kick a 2000 Kg wheel as the simulation shows.. !
This would not work as the 2000 Kg weight would have much too much inertia.

I just tried to change the weight of the 2 wheels down to 1 or 10 Kg and
then it does not work.

You really need to watch out for your weights.

It seems WM2D has problems with big masses.

Regards, Stefan.

Stefan, In case you missed it....

It is essential to have a good look at this.

Imagine a weight receiving spin because it is pulled by gravity along a ramp. It hits a barrier at an angle and transfers the spin to that barrier. Experiment by turning the spoke more and more parallel to the ramp in small increments and watch V0 for the barrier. Pause directly after hit to see full translation of spin. At a certain angle, a significant "jolt" is given to the barrier, which is disproportionate to the momentum of the dumbbell axle.

Please review this model. Mondrasek Omnibus & Broli, please your opinion too.

There is no error in the model attached, unless someone tells me otherwise.

I am currently buidling a hollow wheel with angled weights.

Again, image the axle of a dumbbell rolling over a surface which will spin that axle. Image the spin on the outer ends of the weights. Now imaging those weights being launched into their (angled) slots.

I rest my case & will post it soon. I am also writing the wm2d engineer to have a look at the attached.