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Overunity Machines Forum



Yu oscillating Generator ---- Overunity YOG Model

Started by WattBuilder, September 14, 2009, 03:19:15 AM

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0 Members and 3 Guests are viewing this topic.

WattBuilder

After reading a little bit more into SMOT. It seems that they work “one-way” not “Bi-Directional” that’s too bad.

Howard

broli

Great work, we need more guys like you in the forum...sharing theory, building and documenting experiment.

I would recommend you keep the flipping mechanism purely mechanic. Putting a servo up there and powering it by energy from the setup can become very tricky unless you think otherwise. spoodini's idea could help by using a small overbalancing weight of some sort.

Below you can see a rendition. Each wheel is a sequence in time. When the magnet hits the fartest point the small overbalanced weight is allowed to  drop thus rotating the magnet with it. I recommend a lock mechanism, so the overbalanced weight does not shift or act funny while the magnet has still not reached the sides.

WattBuilder

Thanks Broil,
Yeah, the counter weight would work but the tail vane has weight too, and helps with the over rotate. Also allows for greater range for the glide rails to keep it straight during a pass.

Super rendition drawing. As you can see at my website I’m horrible at drawing. Good thing you have posted that.

I was waiting for the right time to point out that when you have them in a modular array like that, next to each other. You get an Engine    ;D


Howard
Latest video http://www.youtube.com/watch?v=gekDM8vg16k

broli

It's the least I could do. People who understand the spirit of this forum need to be supported. You seem to be very near to a working device.

onthecuttingedge2005

Hi WattBuilder.

I was studying variances of your model, however I could not get your model to perpetuate.

However, after close study of my last variance model which I call a Chaos Accelerator Pendulum, under heavy air resistance and under electrostatic potentials this model continues to perpetuate non stop.

it will try to center itself but the attraction of the chaos pendulum causes the setup to over balance and get highly attracted to the keyed slot attractor and causes the Chaos Pendulum to accelerate to a very good potential which flings the keyed slot attractor away at high velocity.

the process has continued to function non stop for 3 hours of testing. I even let both attractors start at dead center, they which eventually off balance the pendulum which causes it to accelerate past the key slot attractor.

note:
I had 'objects do not collide' under preferences turned on to avoid both attractors from hitting each other.

the two blocks on each end are just a source of repulsion for the key slot attractor to prevent it from leaving the screen.

it may be an anomaly but if anyone can confirm my experiment I would appreciate it, thanks.

the model was tested with Working Model 2D software.

Jerry