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Overunity Machines Forum



Gilles new SMOT ramp, breaks sticky spot at the end design of video

Started by onthecuttingedge2005, November 29, 2009, 08:10:22 PM

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0 Members and 2 Guests are viewing this topic.

Cloxxki

Gravity indeed needs to be compensated. Add an upward ramp just like he downward one, to come level with the starting position. If the object rolls up it, with velocity to spare, permanently out of reach of already passed magnets, we got OU, as it could just as well start a new pass on an identical smot. Yet, the object seems to roll down the ramp a bit withheld...

gyulasun

Quote from: Cloxxki on December 01, 2009, 05:21:51 PM
Gravity indeed needs to be compensated. Add an upward ramp just like he downward one, to come level with the starting position. If the object rolls up it, with velocity to spare, permanently out of reach of already passed magnets, we got OU, as it could just as well start a new pass on an identical smot. Yet, the object seems to roll down the ramp a bit withheld...

I think the withheld down-roll is intentional by Gilles,  the ramp's material seems copper covered lamination (printed circuit board?) and the rolling object induces eddy currents in the copper below it (the rolling object also includes cylinder magnets, does not it) so the down rolling is breaked by Lenz law.

Possible reason for this break is to save the rolling object from falling apart like earlier when it escaped from the sticky spot, it falled down and got apart.

rgds, Gyula

Cloxxki

Slowing an object down is easy enough to do. I don't see the point for it here. Wouldn't he want to loop the smot? Let the object roll up higher than it started with velocity zero, and you've got the holy grail. Yet, he chooses to let it roll down, slowly. Lots of energy transfers and drama, resulting in a loss. Like a soccer match ending in -1 vs -1. Who wins? In the search for OU, even if there is no loss, no points are rewarded for "remise" games, right?