Overunity.com Archives is Temporarily on Read Mode Only!



Free Energy will change the World - Free Energy will stop Climate Change - Free Energy will give us hope
and we will not surrender until free energy will be enabled all over the world, to power planes, cars, ships and trains.
Free energy will help the poor to become independent of needing expensive fuels.
So all in all Free energy will bring far more peace to the world than any other invention has already brought to the world.
Those beautiful words were written by Stefan Hartmann/Owner/Admin at overunity.com
Unfortunately now, Stefan Hartmann is very ill and He needs our help
Stefan wanted that I have all these massive data to get it back online
even being as ill as Stefan is, he transferred all databases and folders
that without his help, this Forum Archives would have never been published here
so, please, as the Webmaster and Creator of these Archives, I am asking that you help him
by making a donation on the Paypal Button above.
You can visit us or register at my main site at:
Overunity Machines Forum



Chalkalis Gravity Wheel

Started by teslaalset, July 10, 2010, 08:52:57 AM

Previous topic - Next topic

0 Members and 5 Guests are viewing this topic.

tagor

Quote from: Ted Ewert on July 19, 2010, 01:02:59 AM

I would suggest starting with a full rotation pendulum. This mode would be much easier than a swinging type. If you need any more help, let me know.

I have one !
how can I get OU ?

teslaalset

This construction can be simplified to the following test case:

Is there a difference in kinetic energy gain between the following two cases:
-you drop a stone from a bridge
-throwing a stone downwards from the same bridge

Kinetic energy gain when dropping = delta (potential energy) = mass * gravitational constant * delta hight.
Kinetic energy gain when throwing = deta (potential energy) + throwing energy = mass * (gravitational constant + extra acceleration) * delta hight

In other words: is there a gain in the energy that was spend by throwing down?
Energy spend to throw: E=F*t=m*a*t, with "a" being the extra acceleration caused by the throw.
Should be easy to calculate how much the extra kinetic energy is at point of reception

I see some resemblance with bungee jumping  ;)

tagor

Quote from: teslaalset on July 19, 2010, 05:29:09 AM
...

In other words: is there a gain in the energy that was spend by throwing down?
Energy spend to throw: E=F*t=m*a*t, with "a" being the extra acceleration caused by the throw.
Should be easy to calculate how much the extra kinetic energy is at point of reception.

no
no gain , because gravity is conservative ...

teslaalset

Quote from: tagor on July 19, 2010, 05:58:46 AM

no
no gain , because gravity is conservative ...

I agree with you.
If you work out my given example case and use an elastic band than you should see following:
If the claimed extra energy at the bottom is not tapped, the extra energy will be spend in launching the stone upwards after reaching its minimum hight.
If there would be an energy gain, the peak hight, obtained after spending the upward force, will be higher than when simply shoot the stone upwards from the bridge with the same energy spend for throwing down the stone.
This will not happen, otherwise this would have been observed much earlier in time.

TechStuf


Quoteno gain , because gravity is conservative ...


Yes, but not too conservative.  Besides, sometimes two conservatives, like, say, gravity + angular momentum = .......


“For the wisdom of this world is foolishness before God. For it is written, “He is THE ONE WHO CATCHES THE WISE IN THEIR CRAFTINESS” - 1 Corinthians 3:19

http://www.freemasonrywatch.org/sixpointedstar.html

http://www.youtube.com/watch?v=XBjOs-egFMs

http://www.youtube.com/watch?v=_WSGwnz7XpY

http://www.youtube.com/watch?v=l39XsMcyvgA

http://portland.indymedia.org/en/2004/09/297062.shtml

http://www.youtube.com/watch?v=JjjIy1DO0gs

We all have the choice to waste ourselves in rebellion or to gain wisdom.  Therefore, gain wisdom:

http://www.hisremnant.org/eby/articles/kingdom/twohands/twohandsof.html