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Energy from Natural Resources => Gravity powered devices => Topic started by: Cherryman on June 08, 2009, 07:28:57 AM

Title: Gravity wheel concept
Post by: Cherryman on June 08, 2009, 07:28:57 AM
Just tried another concept..  couldn't resist..   ;D
Title: Re: Gravity wheel concept
Post by: Cherryman on June 08, 2009, 09:13:04 AM
This one works better.

It is based on the "hefboom" principle.

Title: Re: Gravity wheel concept
Post by: Cherryman on June 08, 2009, 09:21:10 AM
Video link:


http://www.youtube.com/watch?v=Q9PEN-LmRWk (http://www.youtube.com/watch?v=Q9PEN-LmRWk)

Title: Re: Gravity wheel concept
Post by: Cherryman on June 08, 2009, 11:02:45 AM
Another one, more spokes.. more weight difference

Title: Re: Gravity wheel concept
Post by: Cherryman on June 08, 2009, 02:05:18 PM
Screenshot.

The weights are simply pushed to become levelers, the flywheel connects them all together.

Title: Re: Gravity wheel concept
Post by: Cloxxki on June 08, 2009, 03:23:26 PM
I like that last one, although the first one is just as simple.
Wonder why they wouldn't work.

If indeed they don't, perhaps it's worth to investigate having a ramp on the lower right quadrant, leaving extra room rather than restructing it as most wheel choose to do.
Title: Re: Gravity wheel concept
Post by: Cherryman on June 08, 2009, 03:48:47 PM
Quote from: Cloxxki on June 08, 2009, 03:23:26 PM
I like that last one, although the first one is just as simple.
Wonder why they wouldn't work.

If indeed they don't, perhaps it's worth to investigate having a ramp on the lower right quadrant, leaving extra room rather than restructing it as most wheel choose to do.

Tnx for the input.  I do think there is a problem with WM2D also, because i can not understand why it is capabele of turning counterclockwise by itself..

A ramp on the lower right corner?  If the wheel turns clockwise.. What action will that ramp provide?  I do not understand.

Greetings
Title: Re: Gravity wheel concept
Post by: Cloxxki on June 08, 2009, 03:58:14 PM
Quote from: Cherryman on June 08, 2009, 03:48:47 PM
Tnx for the input.  I do think there is a problem with WM2D also, because i can not understand why it is capabele of turning counterclockwise by itself..

A ramp on the lower right corner?  If the wheel turns clockwise.. What action will that ramp provide?  I do not understand.

Greetings
Just trying to think upstream. It's hip now to do it your way.
I thought a wider path 3-6:00 might also add some torque.
Not fighting CF as much, I brainfarted, rather giving way to it, at least at 3:00. Upper left then takes a shorter turn also.
Title: Re: Gravity wheel concept
Post by: alfilmx on June 11, 2009, 05:32:14 AM
Quote from: Cherryman on June 08, 2009, 09:13:04 AM
This one works better.

It is based on the "hefboom" principle.
*
    *

Re: Gravity wheel concept
« Reply #5 on: June 08, 2009, 09:23:26 PM »

I like
Title: Re: Gravity wheel concept
Post by: Obelix on June 11, 2009, 09:41:00 AM
Hey alfimx,

Try LT3A1.wmd with circle body(12) mass = 10 kg
Wait and see what happend .....
Very instructive .... ;D

Obelix
Title: Re: Gravity wheel concept
Post by: RebeLLz on June 12, 2009, 05:26:14 AM
don't work
Title: Re: Gravity wheel concept
Post by: Paul-R on June 12, 2009, 09:34:09 AM
Quote from: Cloxxki on June 08, 2009, 03:23:26 PM
I like that last one, although the first one is just as simple.
Wonder why they wouldn't work.
As the crucial barbell (which runs 8.00 o' clock - 2 o'clock) moves from
8.00 to 9.00, it will need work in order to raise the weight at the right
hand end by the amount that it will rise.