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What you think of this simulation

Started by gurangax, December 30, 2008, 03:53:05 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

AB Hammer

Quote from: gurangax on January 03, 2009, 02:45:31 AM
I've uploaded another video from my wm2d. In this video it clearly shows the descending side is lifting the ascending side. Actually both weights at the bottom play role in lifting the weight at the top. here is the link

http://www.youtube.com/watch?v=076iPK9L-tg

You must also note that this is a string configuration and not a chain like configuration as I wanted. A chain like configuration will modify the weight position so that the weight at the right is closer to the center of wheel, and the weight at the right is farther.


gurangax

You need to learn about the zones of a wheel. The keel zone is all below the 3 to 9 marks, now the kill zone will be determined on which direction. You vids are running counter clockwise so that will make your kill zone between 6:30 to 3:30 position. The kill zone is the dead lift, the push up hill and where the majority of your weight is collecting in the effect of your wheel, in what I have seen. This is what tells me that back to the drawing board is a good idea. The extra reaction is not enough to overcome what you are doing.

I tell it like I see it. Now if you go and build this you will see first hand on what I am saying. Here is a video if you look close you will see a very bad keel problem.

http://www.youtube.com/watch?v=YJ1LIJUhHhA&feature=channel_page

Good luck
With out a dream, there can be no vision.

Alan

hartiberlin

Quote from: gurangax on January 02, 2009, 12:10:58 AM
The chain is used to modify the position of weights so that the weight on the right will be closer to the center of wheel, weight on left will be farther from center of wheel. I made the simulation long time ago on May 2008. The position of elements is not accurate. Also the wheel doesn't turn as in the video if I don't put torque, that is why I am telling now to use a chain like system instead of string in wm2d. I've tried it before but seems to be buggy. the chain jerks and the string attached to it becomes elongated.


If you still have the file,
I could try it with a chain, butI don´t have time to model it all
on my own, but I could try to change it using a chain,
cause I am just trying myself again a few interpretations of Bessler ideas..


Regards, Stefan.
Stefan Hartmann, Moderator of the overunity.com forum

gurangax

Hi Stefan

Here is a file, but it's not quite the same as in the simulation, the file was changed during the past months. But you can try replacing the string with chain. Maybe you will experience the same problem of jerking chain and elongated string of the chain.



Quote from: hartiberlin on January 04, 2009, 06:22:10 PM
If you still have the file,
I could try it with a chain, butI don´t have time to model it all
on my own, but I could try to change it using a chain,
cause I am just trying myself again a few interpretations of Bessler ideas..


Regards, Stefan.