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Overunity Machines Forum



new tri-gate configuration

Started by gwhy!, July 31, 2008, 08:54:51 PM

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gwhy!

Quote from: 4Tesla on August 14, 2008, 08:38:13 PM
Well that may be why I still get a wall, because I don't have long magnets.. I used two short magnets to make the longer magnet when I tested this setup.  Something to still try if that makes the difference?

Edit.. and it looks like I should have used three.. that could have also been the problem, but I think the reason I still had a wall is because it needs to be one long magnet and not three short magnets stacked.

Jason


I don't thing three short mags connected together should make that much difference in vismag as long as they are really butted up to one another. Just a little out can make a difference though.

gwhy!

Quote from: gwhy! on August 13, 2008, 04:28:06 PM
@all

On a level plain the roller do not quite get thrown clear of the last tri-gate as I said before ( its very close ) but what I did do was to put another MkE array about the same length as the tri-gate array away from the  the last tgate and with very carefull placement ( distance ) the roller could be pulled free of the last tgate and into the MkE array  ;D . Some may say so what, but the cool thing was if you placed the roller at the very point it starts to get pulled into the MkE array and then remove the MkE array the roller do not get pulled back into the tgate Which may mean that there is something going on with the interacting fields ( on a positive side  ??? ). I need to get hold of a longer piece of plexi so I can see ( hope  ??? ) that 3 sets of Kgates will make the roller accelerate, that will be a step in the right direction.

@all
    Well it was a bit of a let down  :( putting a second Kgate after the first showed that it was not going to accelerate. The roller don't get thrown out so far after the second gate. So conclusion is the roller needs to get thrown well clear of the pull back of the last tgate to stand any chance of success. The 3 mags shorting the first  tgate can be removed and do not need to be there they have very little if no effect on performace of the Kgate. I think I'm gonna continue looking at running the roller backwards through the array using a seasaw motion, if this is setup correct it appears that the roller can start on a level plain be puller up a very small incline tip the seasaw and that small decent is enough to brake the wall on the other end and end on the same level as it started and be clear of the pull back in. I need to set this up more accurately just to confirm. I will do a vid with the results when I have the chance.