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Overunity Machines Forum



CG Showcase of Overbalanced Wheel

Started by helloha, September 20, 2012, 09:55:52 PM

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helloha

Quote from: lumen on September 01, 2014, 03:19:45 PM
Maybe not a square but a hexagon rotated so a point of the hexagon is at the apex of the disk.
This could cause the balance switching to occur before TDC.

thks for the tips

not just hexagon, i also want to try on pentagon, octagon, rectangle, curve on the edge.... all sort of shape and design.... i'll go through all these testing for the future

helloha

Analysing of Bessler's Clues 64.
< Equilibrium >

"Unlike all other automata, such as clocks or springs, or other hanging weights which require winding up, or whose duration depends on the chain which attaches them, these weights, on the contrary, are the essential parts, and constitute the perpetual motion itself; since from them is received the universal movement which they must exercise so long as they remain out of the centre of gravity; and when they come to be placed together, and so arranged one against another that they can never obtain equilibrium, or the punctum quietus which they unceasingly seek in their wonderfully speedy flight, one or other of them must apply its weight at right angles to the axis, which in its turn must also move."

- "equilibrium" meaning

1. a stable condition in which forces cancel one another
2. a state of rest or balance due to the equal action of opposing forces

- so simply in this case, assuming torque force on left side cancel out the torque force on the right

- and based on << torque force = mass x gravity x distance >> and "these weights (mass) are the essential parts", the mass might be an important factor to the working principle of bessler wheel

- refer to image for speculating on a simple concept of achieving non-equilibrium

helloha

a-XXX XXX XXX VII. trying my hands on wm2d, Roberval Balance vs See-Saw Balance v21

helloha

a-XXX XXX XXX VIII. trying my hands on wm2d, Roberval Balance vs See-Saw Balance v22

helloha

a-XXX XXX XXX VIV. trying my hands on wm2d, magnet affecting the weight of object 01