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Overunity Machines Forum



Theory of over unity, is the theory of nothing - or less.

Started by Low-Q, September 23, 2012, 11:02:17 AM

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Low-Q

Just my claim...


Over unity means more energy out than what you put in. How would a supplier of energy experienc the delivery of energy?
The supplier would first experience that the ou device is supplying energy back.


If I translate this into another experiment:
I stay in front of a small boat. The boat is my over unity device. If the boat is unity, I could push the boat away without even feeling that I touched it. A little surprised, I expected a little resistance, so I allmost fell into the water.
If the boat is my over unity device, and I get ready to push it away. In the instant I push the boat, I also is pushed the same way, into the water, after the boat.
As I am being pushed after the boat, the boat will be pushed harder, which in turn means that I will be pushed even more. The push-push incident will escalate into infinite speed.
The push I feel on my body, is caused by the boat, which means that the boat is also behind me at the same time - one boat I am pushing, and one (the same boat) which pushes me. How do I get out of the way?


I will be trapped "between one boat".


This example can be translated into different ideas. Gravity machines, magnetic machines, electrostatic machines, HHO machines, etc, etc.
How would the different parts in a closed system experience over unity? If you know the answer, is it logic to think that over unity is possible?


Vidar

Low-Q

Pushing a normal boat will push me back. So the experience to puch the boat without experience that I did, would mean that I pushed nothing. Pushing away an over unity boat, would mean that I push something less than nothing.


Vidar

DreamThinkBuild

Hi Vidar,

QuotePushing away an over unity boat, would mean that I push something less than nothing.

That would be like pushing a boat in space. It's still something just traveling through less than nothing. :)

forest

Sorry. I don't understand.  :o Normal behaviour is that : you push boat and boat pushes you in opposite direction. Then to push more you have to move forward to get boat which is escaping and then push it more.

Unity boat : you push boat and it doesn't push you back but you still have to catch boat escaping you.
OU boat : you push boat and boat push you in the same direction so you are always in the same place relative to boat and can push it again.
Super OU boat : you push boat and boat push you in the direction of movement so you again collide with boat and push it harder then boat push you harder and both you and boat accelerate in the direction of movement.

That's all. There is always gain in every oscillating system but the symmetry law cause it to balance any power usage. By differentiation due to direction of mevement we got an ordinary system below unity...

Low-Q

Quote from: DreamThinkBuild on September 23, 2012, 12:56:07 PM
Hi Vidar,

That would be like pushing a boat in space. It's still something just traveling through less than nothing. :)
Not really. Pushing a boat in space still require energy. The mass in the must be accelerated to a given velocity. If the boat is unity, I would not feel anything but seeing the boat. However, the boat can't have mass so I could not se it - really. An over unity boat must therfor have negative mass. That means if I push that boat in space, I would be pulled away with it.


If negative mass is the same as anti-matter, I don't wanna be there when my hand touches the anti-matter boat ;-)


Vidar