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Working simulation with all damping and friction maxed out. Gravity motor

Started by isodecryptor, July 02, 2014, 06:11:04 AM

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isodecryptor

I have been working on this concept as my other thread, Gravity seems to yield unequal results, should imply. I have a working simulation of a very interesting combination that just wont quit no matter what. This is a physion simulation using pendulum, tension that represents cscx, and springs.

Physion scenes.
https://www.mediafire.com/?dk97mbnc9n3bdv5

http://www.mediafire.com/download/dk97mbnc9n3bdv5/template3.scene

I can replicate them in countless ways.

Video of simulation

http://youtu.be/nCzgP4sQOgM

isodecryptor

Make sure to change both the spring constants k to the same thing. I think one of them were way higher. It still worked but not as well.

isodecryptor

Watch the ratio of this middle mass lift these big masses on the sides. The potential in the rope is practically zero and the potential of the outside weights is zero. The only potential is the middle mass of height x. Watch how much weight (outside weights) it moves in comparison to how the middle weight drops. The middle mass is roughly 13 units and the outside weights are 18 units a piece. I counted movement of 3 units of the total sum of both outside weights, opposed to a drop of 4 units for the middle weight. 13units*4units= spent. gained potential 18*3. Hmmm..... How does that work?? so work trade off was 18*3gaines-13*4 spent. That is a surplus of 2. But friction was involved!! If I'm approximating incorrect, still seems pretty efficient to me, either way.

http://youtu.be/3tdKn4nwqQg