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Overunity Machines Forum



Gravity magnetic lever wheel working in WM2D (could this work in reality!)

Started by inroades, October 18, 2006, 02:28:58 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Omnibus

Thanks everybody. I was just wondering what to do with this fortunecity.com. One of these days will re-upload everything.

Omnibus

Stefan, I don't want to discuss SMOT here. It somehow came up and the ball started rolling.

Low-Q

Quote from: hartiberlin on May 14, 2007, 04:22:33 PM
P.S: The energy comes probably from converting
the magnet spin precession or via thermal cooling
via magnetic cycling effect.

Greg Watson and Epitaxy, who got the SMOT to rotate a few
times said, that after a few revolutions the ball sticked
to the track, so the ball changed its own
magnetisation after a few looped cycle rounds...

So you see, we really need an "intelligent ball"
made from an electromagnet with an iron core
that can kick itsself out of the track after having collected
induction energy while being accelerated through the track...

But this SMOT topic should be moved to the SMOT area over here.
so let?s stay ontopic here. Thanks.
The change in the ball properties happens gradually. A gradual change might have the properties to do work. So, If we place an intelligent ball in the SMOT, it will probably stop. There must be some kind of change somewhere in order to do work - in my opinion :)

Br.

Vidar

WM2DMan

Hello everyone,

This is my first post on overunity. I've downloaded this WM2D design and I just had a few questions, but first I must say to the designer that it is a beautiful design.

1. The electrostatics for the file were turned off?
2. Both sides of the magnetic materials had a positive charge. (One should be negative)
3. The rest of the the elements in the design also had a positive charge. (This should be at 0 like for wood!)
4. The force field assumes the entire device is surrounded in a strong magnetic field. This should just be turned
off.
5. There is no pin friction simulated.

Just some observations from someone who uses WM2D.