Overunity.com Archives is Temporarily on Read Mode Only!



Free Energy will change the World - Free Energy will stop Climate Change - Free Energy will give us hope
and we will not surrender until free energy will be enabled all over the world, to power planes, cars, ships and trains.
Free energy will help the poor to become independent of needing expensive fuels.
So all in all Free energy will bring far more peace to the world than any other invention has already brought to the world.
Those beautiful words were written by Stefan Hartmann/Owner/Admin at overunity.com
Unfortunately now, Stefan Hartmann is very ill and He needs our help
Stefan wanted that I have all these massive data to get it back online
even being as ill as Stefan is, he transferred all databases and folders
that without his help, this Forum Archives would have never been published here
so, please, as the Webmaster and Creator of this Forum, I am asking that you help him
by making a donation on the Paypal Button above
Thanks to ALL for your help!!


vortex grav. motors with WM2

Started by buzneg, January 23, 2007, 02:02:33 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

buzneg

with "object" "colision off" I get this

my first set-up with 2 pics





this 2nd set-up works alot better. THOUGH the thing to NOTE here is that there's some kinda glitch with the program, (maybe I don't know maths) when you take two masses and take off "colision" they fall into each other and then zip out super fast in some direction. I know there is a sauge in the programe because it uses the simple "centre of gravity" effect, and not the calculous gravity of every atom in the mass effect. I don't know if that it what's causing this though...

here it is.








buzneg

here's my last set-up. In this one I set it up so that there is no "go through object" effect. this one does not continualy gain KE but when releases at a certain spot, the rotor turns OVER 360 degrees, and continues to turn another 90 degrees and then recoils and does it over. Now if you let something fall and it falls over 360 degrees, is that not OU? I'm pritty sure but correct me if I'm wrong.






note: I did not use all the same "mass" weight for every circle, for instance in set2 I used lighter masses one the more distant part and increased the mass as traveled in, I did something like .1-.15-.2-.25 etc. heavyer as the sourse is more centerd, it makes an inward vortex of force.


buzneg

Oh and I only used to balls for the rotor because and rectangle on an centred joint wouldn't turn, due to the non calculous way of calculating gravitational pull... :D

buzneg

so to sum it up for people who are not familiar with this program, gravity is set to planetary, and in set 1 and 2 the objects travel "through" eachother and it could be a glitch in the program, but in set 3 it wobbles past 360 degress so if that's not due to a glitch in the program that's OU.

FreeEnergy

can you please post the .wm2d file please. thanks :)