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Overunity Machines Forum



Smot - A New Approach

Started by billmehess, September 29, 2007, 11:56:08 PM

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0 Members and 1 Guest are viewing this topic.

billmehess

I have been working on this for quite awhile. It's a new approach to attempting to close the loop and I offer it for the groups consideration.
I have not closed the loop yet with this demonstration but I have succeeded in looping the ball back within 1" or less of its drop point.
The uniqueness of the smot is that the ball can get past the "sticky point" and fall of the end of the ramp. The problem has been to
get the ball to loop back and position itself so it can again been drawn up the ramp.
What I have done is to construct smot ramp at a almost a 40 degree angle. The metal ball is dropped into a plastic tube which is high enough that it loops all the way around and enters the smot ramp where it is pulled up to the top extremely close to the drop point.
I also have made a few changes in such that the ball rides within the u channel instead of alond the top rails. I have found this to be more stable.
Since we know the ball can get past the sticky point of a smot and can now see the ball looping all the way up to almost its drop point
how can we close that 1 inch gap to achieve a closed loop?
I am claiming nothing here other than what I show.
My video camera I am sure is the worst in the world the pictures are grainy.
I hope this is of interest
Bill
www.youtube.com/watch?v=f_dBH_YKVlI

hansvonlieven

I wonder how long it will take Omnibus to start attacking people here, the word SMOT seems to set him off.

Hans von Lieven
When all is said and done, more is said than done.     Groucho Marx

hansvonlieven

Quote from: mramos on September 30, 2007, 12:44:03 AM
Right, but Omnibuss likes the SMOT.

Pity he doesn't understand it. :-)

Hans von Lieven
When all is said and done, more is said than done.     Groucho Marx

Pirate88179

If successful, I think the way to extract power from a dvice like this is to replicate the workings of those "shake" flashlights.  I'm sure everyone has seen those, I had fun taking one apart.  A series of coils could be looped around the track, or the return tube and when the steel ball passed through them, a small current would be generated as in the flashlights....

And, if it could generate a lot of momentum as Mramos suggests that his did, why not shoot the ball at a curved surface such that it forced the ball to climb to a greater height so you would have more energy at your disposal for the "downhill" run through the return tube?  Once I can afford a series of these rectanglular magnets, I may play around with this.

And Hans, don't even type the word SMOT (opps) it does appear to excite some individuals here.

Bill
See the Joule thief Circuit Diagrams, etc. topic here:
http://www.overunity.com/index.php?topic=6942.0;topicseen

gyulasun

Hi Bill,

Seeing  your  video,  I think you have very strong magnets with respect to the weigth of your ball, hence the attract force traps the ball easily.  To ease this,  you
1)  could use a heavier ball (this may involve a plastic tube of bigger diameter;  make sure to cut some holes at the upper areas of the tube to help leave the trapped air inside the tube if the bigger diameter ball fills the inside diameter of the tube very tightly)
2) could place the sidemagnets at the top further aside/away from the u channel to reduce pulling force specifically at the sticky point or maybe place one or two attract magnets above and further outside of the sticky point also to ease the strong attracting sticky point  (this way the accelerating ball may be able to defeat the weakened sticky point by its gained kinetic energy)  The point is you reduce the attract force at the top just below gravitational force the ball experiences.

Omnibus elsewhere on this Forum gave link to a video:  http://video.google.com/videoplay?docid=2383887636280790847  where you can see the ball nicely escaping from the sticky spot at the top of the ramp.   So the sticky point you presently experience can be avoided.
Perhaps the price to pay for this is the much less acceleration of the ball upwards the ramp (due to heavier ball and/or weaker magnets).  To remedy this elsewhere, I think the suggestion by Pirate88179 could be applied to help the ball to gain further kinetic energy while rolling in your tube. See this link here with the attached video:
http://www.overunity.com/index.php/topic,2487.msg48656.html#msg48656  (kugela.mpg)
The video shows that gravitational energy can be added to the kinetic energy of a rolling ball  so if you could shape somehow your plastic tube to that slopy curve, you could help your bigger ball to reach the entry point of the smot ramp more readily (but only if it is needed of course). 

Gyula