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Overunity Machines Forum



Bessler Wheel Theory by Alex

Started by Alexioco, May 14, 2008, 10:31:22 AM

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0 Members and 2 Guests are viewing this topic.

Alexioco

Quote from: rlortie on May 15, 2008, 12:51:59 PM
Alex,

[meaning a heavy weight can lift a light weight,]

A heavy weight can lift a light weight???? Now Jokingly, you are going to college and finding this out with your home experiments? Please explain, as I have never experienced a situation where a heavy weight would not "over balance" a lighter one. I have emphasized over balance, as we all know it depends upon the placing of the fulcrum.

Ralph

lol sorry, I meant that a lighter weight can lift a heavier one and sorry if my footage is not good enough for you...
The love of God is great and true,
A special thing for Him and you,
A perfect friend, a Father too,
Lift up your hearts for He is true.

hartiberlin

Alex,what are you waiting for ?
Just show the backside in a picture or video and attach
your name to it.
We already all know, that it is your wheel, so what are you waiting for ?

Okay, I will post a few still pics, of what I am currently working on.

Just got a hang out of it, how a pulley system works in WM2D.
Now I hopefully can easily prove, that the Milkovic pendulum system works
overunity.
Stay tuned.

Still fighting with rotating complex objects in WM2D down to 1 degree
accuracy...
I try to first design one quarter of the wheel and then try to copy
this side and try to rotate it... but the rotation can only done by hand
and not with numbers...damn..

Regards, Stefan.
Stefan Hartmann, Moderator of the overunity.com forum

hartiberlin

Here are 2 pics.
the first is the Alex design.
But when I run the simulation
the blue bigger rods will fall down all in all
in their position versus the wheel,
so this just runs for about 3/4 of a revolution and then reverses.

Maybe it is not yet accurately designed.
I have to retry it better with all rods being the same length and all
angles being the same, etc...

The second pic is some of experiment with spings,
but again, I must know, how to fix the springs at exactly the same
angle and length, etc...I need to redo it all
by just designing first one quarter of the wheel
and then copying this part and then rotate the whole
part into 90 degrees rotated and the place it back into the wheel.

Stay tuned.

Regards, Stefan.
Stefan Hartmann, Moderator of the overunity.com forum

Alexioco

Things to do:

Attach a rim and other wheel
Attach weights

You do not need a picture of my wheel to see how it works, I have shown you alot  already, if you could just be greatful for what I have shown you and wait until im ready then I will post the rest...
The love of God is great and true,
A special thing for Him and you,
A perfect friend, a Father too,
Lift up your hearts for He is true.

hartiberlin

Here is a movie of my trial:

http://overunity.com/alexioco/alexioco_harti_20.avi

It is a 640x480 res Divx.com codec encoded AVI movie.

So everybody gets the hang out of it,
how it is suposed to work...

Well, if I add guidance for the blue bars (beams),
then the wheel will not turn..
but I have to try real slots, but I first have to try out, how
I can design these slots onto the blue bars...

Regards, Stefan.
Stefan Hartmann, Moderator of the overunity.com forum