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Overunity Machines Forum



Bessler Wheel Theory by Alex

Started by Alexioco, May 14, 2008, 10:31:22 AM

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0 Members and 9 Guests are viewing this topic.

rlortie

 
[Ralph shall we just post the thing and we can all work on it, hes right really, I have asked for help, they gave some and now its time to show them the tiny difference about the wheel, and trust me, its small... so Ralph, shall we?]

Its your wheel your design, I only reviewed it and made comment at your request. By all rights it is yours to do as you please. I currently have no prior claim to any part of it. You may with my blessing remove the word "we" from your above quote.

Now if and when I  build it, augment and change as I see fit then it will be a different story. I will claim recognition and royalty's based on the percentage of change to the design. 

To save face and reputation let it go!  You have carried to the point that you have already let the fox in the hen house. You have already showed them what you sent me. The discretion is yours, all I can say is that if it were mine and I enticed them as you have, my integrity  would say let them have it.

Remember my old signature "Its nice to have a full deck to draw from as you may not be standing with a pat hand"

Ralph 

hansvonlieven

G'day all,

The simulation I published was not intended as a serious effort to create a wheel. All I wanted to show is that WM2D is not what it is cracked up to be, as the simulation does not behave as a wheel of similar construction would behave if built.

I have changed the pins as Stefan suggested but it still behaves irrationally. I would say that as a serious tool this programme leaves a lot to be desired.

Hans von Lieven
When all is said and done, more is said than done.     Groucho Marx

hansvonlieven

@Ralph,

The example of the wheel I put up is not apropos the thread. What is, is the fact that WM2D is being used to evaluate Alex's ideas. I posted the simulation and my comments purely to show not to put too much stock in this simulation programme, as probably some simulations will tell you it won't work when it does, and some it will work when it's a dud.

Just be careful.

When it is all said and done, there is no substitute for building.

Hans von Lieven
When all is said and done, more is said than done.     Groucho Marx

hartiberlin

Hi Hans,
your simulation behaves quite natural.
This will just spin up a bit to one side, will come to a stop
and reverses again,so it is spinning a bit back and forth, until it
comes to a stop.

I am still a Newbie with WM2D and still try to learn it,
but it is a very powerful program and pretty reliable.
Stefan Hartmann, Moderator of the overunity.com forum

hansvonlieven

No, Stefan it does not behave naturally.

After the simulation comes to a standstill there is massive acceleration on the return. That is NOT natural behaviour if the wheel itself is in a balanced state to start with.

If you give a balanced wheel a push, it will come to a standstill. It will not reverse direction like a pendulum.

There is something decidedly odd here. It would seem to me from my other simulations that the more kinetic components there are in the system the more unreliable the programme becomes.

Hans von Lieven
When all is said and done, more is said than done.     Groucho Marx