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Overunity Machines Forum



I have a working Bessler wheel in my simulation !

Started by hartiberlin, May 19, 2008, 08:36:06 PM

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0 Members and 5 Guests are viewing this topic.


broli

@Hans;

Your MT20 build gives me a weird feeling. I have been playing around with the mass of the weights and what not and it's acting "weird". Basiclly my common sense tells me it should keep on spinning whereas wm2d slows it down. How can something from rest go that far and fast, but after gaining momentum it just slows down...it just doesn't make any sense to me.

hansvonlieven

G'day Broli,

The same thing happens in the flapwheel design. The actual position where it stops is more favourable to rotation than the starting position. Something wrong there, but what?

Hans von Lieven
When all is said and done, more is said than done.     Groucho Marx

broli

Yes I believe I see what is wrong now, the inner weight should retract sooner. In the starting phase the south one is already against the frame...while in operation it rests on the frame way to late causing it to halt. I don't know how you guys can get your setups to run so fast and stable. I just added a small thing to your setup and BOOM, it got really slow and unstable. I must have the deadly wm2d touch.

But here's a screen to show what I was going for...




hansvonlieven

Quote from: niente on May 22, 2008, 03:49:28 AM
Don't trust Working Model 2D:

here's a self-accelerating WM2D model:

http://www.besslerwheel.com/forum/download.php?id=2570

Reference thread: http://www.besslerwheel.com/forum/viewtopic.php?t=1156

;D ;D ;D

@niente

The simulation is invalid. Whoever did this put an illegal value in the field that specifies the mass of the polygon. Change it to 1.0 kg and it will behave as expected. See screenhot below. The programme should have rejected the value entered, but that is an editing problem not a real fault in the simulation.

Hans von Lieven
When all is said and done, more is said than done.     Groucho Marx