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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

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0 Members and 72 Guests are viewing this topic.

ramset

X
Glass ,MAYBE  10,000 psi?
Not to say its a bowl of jelly
Tight tolerances, impact loads [or not][not someplace you would choose glass]
Big, heavy ,spinning,?  Glass has very low yield to failure .
He described the machine as so powerful it was scary.
So you feel glass was chosen to hinder replication ? Naaah [my first thought oh shit how to replicate]
When I heard Glass, I thought Hollow.
Saw a magnetic nanofluid on utube
Why glass?
Whats for yah ne're go bye yah
Thanks Grandma

TinselKoala

Quote from: 0c on June 18, 2009, 01:18:32 PM
I'm still lurking. I just haven't contributed much since my idea got dissed. I tried doing a WM2D model but can't seem to get WM2D to do what I need, needs 3D. I still think the idea of having weights on only one side, departing the wheel at the bottom, and rejoining above the hub is worthwhile.

http://www.overunity.com/index.php?topic=7150.msg174032#msg174032

But just keep on keepin on. I'll keep lurking and if I feel the urge to say something, I will.

0c

Hmm-that's surprising. I thought the main feature of WM2D was its ability to simulate working systems that would never work in the real world.

You mean kind of like this one?
http://www.lhup.edu/~dsimanek/museum/newacqui.htm#voet

Or more like this:
(Don't forget to design in the brake--you wouldn't want it to get going toooo fasssttt, after alllll.......)

0c

TK,

Not like either of those designs. And I don't think a brake will be needed except to turn the damn thing off for maintenance. But if a prototype happened to turn into shrapnel, it would demonstrate the feasibility ;). Did you look at the drawing? Or my earlier animation?

As I have said, it won't self-start. It will need to be spun up to speed before it has a chance of working. At a certain speed the weights at the perimiter will have a great enough speed they can depart the wheel at the bottom and travel far enough and fast enough to resync and rejoin the wheel nearer the hub on the heavy side, and still be travelling faster than the inner portion (the hub) of the wheel, above and to the right of center (if rotating clockwise). The impact of the weight as it strikes the spoke near the hub will impart some additional momentum to the wheel in the desired direction, hopefully enough to overcome frictional losses and keep things spinning. Then the weight will roll back to the perimeter, regaining some speed due to gravity, in preparation for the next cycle.

There is no negative gravitational opposition on the side of the wheel having no weights, so the only negative force is friction. The weight will always be traveling faster than the hub, so will always impact with positive momentum when it rejoins the wheel.

The problem I'm having with WM2D is due to its 2D nature. It does have a feature to allow components to not collide, so it can simulate more than one plane. But it seems to get confused when there are too many objects set to collide or not collide. What I really need is some full 3D physics modeling software where I can more realistically move the weight into a different plane when it departs, travels up the chute, and rejoins the wheel.

Does what I'm saying make any sense? If not, please provide a detailed description of my errors. If my description isn't clear enough, maybe you can help me improve it.

Thanks,
OC