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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

Previous topic - Next topic

0 Members and 43 Guests are viewing this topic.

AquariuZ

Quote from: Cherryman on April 08, 2009, 08:20:02 PM
When i look at the pictures from the movie, t seems that his "curve" is made out of two peaces with a gap between them, the only reason for that gap i can think of is that the upper "curve" can move......  flip, turn .. or something...


I just slapped my forehead again....

Hint: Look at the kidney shaped piece of wood just above the "cradle" in the last picture...

Hint 2: what if the weights extend PAST the sockets out to the sides or at least have an extension bar which sticks out the side

That would mean they stay on the wheel until they start to fall out of the socket at 2100, roll down and to the right at 21:30 and hit the kidney at around 22:00, being pulled ever further upwards (yes because there are more weights pulling down on the right than on the left) and being led into the socket at 12:00 again...

Please note the extended dumbbells on the front view of a weight resting in its socket

More tomorrow, my wheel is @ 02:40am

hartiberlin

Stefan Hartmann, Moderator of the overunity.com forum

Cherryman

Stefan, Maybe three is too little, or the curve is not perfect yet...

Keep on trying! 

As far as youre way to start it. Its one solution, i myself use the motor function to start it up with any desired speed for just half a second and let it then run free.

To do that:

- Select the motor
- Dubbelclick it
- In the bottom of the properties pop-up de-select "always on"
- In the empty field put in " T<0.5" 

This way when you start it , you will have a have second push to the speed you desire and after that it will run free as well.

It gives you a little more control over the push and easier to try out different speeds..



hartiberlin

Hi Cherryman,
the problem with your motor model was, that the weight of the disc and
the round tracks was more than 2000 KGs all together,
so it had just too much inertial energy.

I just set it to all in all about 10 Kg only and then the discs slows down,
after the motor goes off after 0.5 seconds and comes to a stillstand
as well.
So please watch your weights in the properties box.
These were set wrongly.

Regards, Stefan.
Stefan Hartmann, Moderator of the overunity.com forum

Cherryman

Quote from: hartiberlin on April 08, 2009, 08:58:07 PM
Hi Cherryman,
the problem with your motor model was, that the weight of the disc and
the round tracks was more than 2000 KGs all together,
so it had just too much inertial energy.

I just set it to all in all about 10 Kg only and then the discs slows down,
after the motor goes off after 0.5 seconds and comes to a stillstand
as well.
So please watch your weights in the properties box.
These were set wrongly.

Regards, Stefan.


Aha, well then i have to study that carefully, because i usually do not change the weight, just use standard and set the balls to steel... 

Tnx! 

I'm still learning the program, i did not think the motor did still have any influence after the 0.5 sec. 

Tnx for the tip!   And i have to go back to the drawing board...  and the manual   ;D