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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

Previous topic - Next topic

0 Members and 81 Guests are viewing this topic.

Omnibus

QuoteInteresting still.

... to say the least, if indeed the Dutch government is involved in this way. I've never heard of any OU project to have reached that far.

AquariuZ

Quote from: Tink on April 12, 2009, 05:54:42 AM
Patent is online now, thank you Espacenet.
http://www.overunity.com/index.php?action=tpmod;dl=item265

:o :o :o

All hail TINK!!!

I have read most of it and it is great to be (almost) right

Guiding rails on the side!
Dumbbells!
Guiding "kidney" on the inside

But there is more to it than we thought...

I´ll read up on this thread to see if there are volunteers to translate into English, if not I will do it TODAY

Halleluja TINK.

Tink!
Tink!
Tink!

Everybody!  8)

AquariuZ

OK, Cherryman was kidnapped by the MIB, and no other takers yet, so off I go.

I´ll sacrifice my lunch and nap, and have to be back at the ICBM silo by 17:00 which gives me one hour and 45 minutes for the initial translation.

The text is interesting to say the least....

Pant pant

mondrasek

All

WM2D CONCERNS

#1 SIZE MATTERS!

The unit for size in WM2D is meters.  This is very important!  Some forces and movements are very dependent on the size of an object.  In our case, the critical force being effected by size is Centrifugal Force.  CF is proportional to the distance of a mass from the axle (radius) on which it is spinning.  So a mass spinning close to the axle has less CF than an equal mass spinning further out at the same RPM.  Look at the KAD10 sim.  The wheel is 320 meters across!  The CF at the rim of such a wheel even rotating only once per sec will be so much greater than the effects of gravity that gravity will hardly play a part.

Try and keep things to a scale where CF and the force due to gravity (F=ma or F=9.8m) are relative.  If you look at the post I made here http://www.overunity.com/index.php?topic=7150.msg169128#msg169128 you can see the combined gravity and CF accelerations for 12 ft. wheel at 26 rpm (mimicking a Bessler design).  Changing the size and/or RPM would change the acceleration map.

Side note:  Size is also very important when systems involve a pendulum.  The period of a pendulum (time it takes to swing back and forth) is dependent on the length only.

#2  SIM ARE APPROXIMATIONS

And can only calculate interactions one at a time.  So there is always a small error.  The error is decreased by making the time step of each calculation smaller and smaller, but the error always exists.  So in the case of a spring loaded teetertotter (a la Omni's example.wm2d) the falling weight is calculated to move first.  Then the movement of the teetertotter, then the force of the spring due to the movement of the teetertotter, then the force on the ball on the opposite side of the teetertotter.  But wait!  That other side of the teetertotter has already moved and also now had a spring force, so the resultant force calculated to push up on the second ball is exaggerated.  And so the cycle repeats and everything gets higher.

Springs give very strange results in WM2D unless used with a dampener or with air resistance turned on (per mindsweep).

Thanks,

M.

AquariuZ

Someone with OCR capabilities please upload the text, if not I have to type every letter by hand!!

If you can translate PDF to Text please send or upload the text (only)

See Tink´s post, the patent is online now....