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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

Previous topic - Next topic

0 Members and 55 Guests are viewing this topic.

Cherryman

Quote from: Omnibus on April 14, 2009, 07:58:00 PM
@Cherryman,

Well, it's usual patentees to hide some crucial aspects of the device or the method so that they can control further negotiations through trade secrets. I don't think this case is any different. It's worth I think for the time being to have the device "replicated" in wm2d as close to the patent as possible. See attached Fig.2 from Abeling's patent and the two examples of wm2d (especially one of them) closest to the patent.

Well Omnibus, here is an almost exact copy (I used the original patent drawing as an underlay) as you requested... 

But i warn you... the design doesn't make any sence!

Anyway, you will have to make the restrains yourself, that is a good exercise  ;D

Cherryman

Quote from: broli on April 14, 2009, 08:21:07 PM
If you do some force analysis you can get an idea why these ramp setups won't work. That patent is a joke. Any design that uses a ramp now is patent infringement, that's how vague his patent is and I'm pretty sure is deliberate.

I Think he does not have a working model yet, he just thinks the rampo idear might work, asked for a patent and is facing now the same problems as we do..  With the exception that he has some investors behind it...

( Because he doesn't like publicity and doesn't want any money, i do believe that he himself is thinking it will work...  and who knows..  It might work.. But not from those patent drawings)

Omnibus

Thanks @Cherryman. That's a good start.

Now that I looked at it I see you've made the rotor consisting of two parts so the rotor as a whole isn't one polygon but two. How do you merge these two parts into one polygon? I've had that problem before but the form was much simpler and I could use the Polygon tool and walk around the contour by hand. Now here the problem is more complex. Is there a way to merge these two polygons in WM2D or I should export it into AutoCAD and try to do it there (have no idea how).

Also, the scaling down from the current 140m has to be done too. That I already seem to have the grasp for in AutoCAD. The merging of polygons, however, is a persistent problem.

Cherryman

Quote from: Omnibus on April 14, 2009, 08:57:30 PM
Thanks @Cherryman. That's a good start.

Now that I looked at it I see you've made the rotor consisting of two parts so the rotor as a whole isn't one polygon but two. How do you merge these two parts into one polygon? I've had that problem before but the form was much simpler and I could use the Polygon tool and walk around the contour by hand. Now here the problem is more complex. Is there a way to merge these two polygons in WM2D or I should export it into AutoCAD and try to do it there (have no idea how).

Also, the scaling down from the current 140m has to be done too. That I already seem to have the grasp for in AutoCAD. The merging of polygons, however, is a persistent problem.

You do not need to merge the polygons, because you then will not get any balls inside (At least i don't know how to do that in WM2D, Just "pinpoint" them both on the same background circel. 
Scaling.. hmm forgot again. Well as you have autocad. Go in WM2D to file: Export and then select as filetype .dxf  Then you can import it in autocad and change anything you want and export it back again.

Going to sleep now, good luck.

LarryC

Centrifugal sling slam force versus Centrifugal force:


Bob Kostoff stated:

Once the weights are past the ballance point they accelerate and generate many times their weight that creats the the energy needed.


Sjack stated:

In the topleft of the system the weight is accelerated (like with shot put). The weight is moving faster than the system, and as the system catches the weight it is propelled forward.


In my post at http://www.overunity.com/index.php?topic=2326.msg153063#msg153063, I showed the actual force difference in a physical testbed between a CF sling slam force and CF force at the same distance from center:

With 2.7 lbs for each weight box:

CF slam 15 10 lbs/ounces
CF static  5 5 lbs/ounces


With 4.7 lbs for each weight box:

CF slam 25 4 lbs/ounces
CF static  7 3 lbs/ounces



I then asked if any WM2D user could replicate to see how close it can come to real world testing.
No response, just a ton more WM2D issues.

Please don't respond with anymore CF force definitions as they are all well known including the formulas by anybody with a physics book or Google ability. CF sling slam force calculations are not, so can WM2D do them or not?


Bottom line, if WM2D cannot do CF sling slam force calculations then it will not be able to reproduce Sjack's gravity machine performance.


Regards, Larry