Overunity.com Archives is Temporarily on Read Mode Only!



Free Energy will change the World - Free Energy will stop Climate Change - Free Energy will give us hope
and we will not surrender until free energy will be enabled all over the world, to power planes, cars, ships and trains.
Free energy will help the poor to become independent of needing expensive fuels.
So all in all Free energy will bring far more peace to the world than any other invention has already brought to the world.
Those beautiful words were written by Stefan Hartmann/Owner/Admin at overunity.com
Unfortunately now, Stefan Hartmann is very ill and He needs our help
Stefan wanted that I have all these massive data to get it back online
even being as ill as Stefan is, he transferred all databases and folders
that without his help, this Forum Archives would have never been published here
so, please, as the Webmaster and Creator of these Archives, I am asking that you help him
by making a donation on the Paypal Button above.
You can visit us or register at my main site at:
Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

Previous topic - Next topic

0 Members and 94 Guests are viewing this topic.

hartiberlin

Quote from: AquariuZ on April 16, 2009, 07:02:10 PM
LOL

This has more thrills in it than Indiana Jones

Look out for the wheel! Watch the ramp! Noo.

....just......cant......yes

Cherrymans gears BTW enjoy the show

OK back to the egg...

Well, a 20 Kg weight,
getting almost 3000 kG of 3 wheels running in an instant fast like this via a small
impact is probably a programm error.
IMO, The inertia with the 3 wheels is just too big to get them going this fast...

Regards, Stefan.
Stefan Hartmann, Moderator of the overunity.com forum

rlortie

Quote from: AB Hammer on April 16, 2009, 05:22:59 PM
Hans

Water wheels have spin combined with drop.

Alan,

The question is: what is the difference in spinning, rotating and revolving

Spin: to rotate or cause to rotate swiftly; twirl... To reel; whirl.

Rotate: To turn on an axis.

Revolve; To orbit a central point.

Water wheels exhibit rotation, they do not drop from their axis or orbit a central point which in this case is elliptical. .

Ralph 

fletcher

I think you are absolutely right Sefan - I played around with various weights etc & the inertia didn't appear to be calculating correctly as you suggest - even though some of us are looking for unusual results to peak our interest & suspicions the mundane chore of applying common sense can kill the party mood - that's why if you have something interesting & simple in wm you should build it & then input the data into the sim & tweak it till results match, IMO - if there truly is an unexpected result the real world build should show the effect & it should be able to be duplicated in the sim program reasonably accurately.

Dusty

Since my last video of my theory of operation, I have built a device.  It is not finished and that will take a few more days.  I changed some of my thinking on how it works since the patent was released just a couple days after my last video.  I need to build the tracks next and that will take a bunch of experimenting.  You have to realize this device is only a starting point.  If it works right off the bat, well fine, but otherwise I will rebuild the wheels and tracks as necessary.  There are several factors to consider such as diameter of wheel, placement of slots and their shape, weight of the dumbells and probably most important is the shape of the tracking system.

Video here:  http://www.youtube.com/watch?v=ZAjWbVwmcXc

Thanks, Dusty.

(I have that user name because of all my woodworking I do.)

AquariuZ

Last motor-less toy for now.

I gave up watching after 40 minutes or so...

Gets stuck now and again then starts again. Lost the beginning so no clue how it started..

The roof is to prevent the spheres going airborne

Bug or not, would make a nice screensaver

Ill send this to the guy at wm2d as well for comment (Yeah like he is going to state wm2d cannot handle elasticity in collissions)