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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

Previous topic - Next topic

0 Members and 76 Guests are viewing this topic.

Omnibus


hartiberlin

Quote from: Grimer on April 10, 2009, 03:38:56 AM
Well, I've worked out the power cycle for the Sjack Abeling Gravity Wheel - and here it is.

http://i136.photobucket.com/albums/q171/frank260332/Sjackcycle.jpg

So it looks as though his gravity wheel really will work, though as he says, why someone didn't find this out a long time ago just by chance is a bit of a mystery.

Still, I suppose before knowledge of the Carnot cycle and the Leibniz calculus it would have been a bit of a mental stretch.

When I first recognised that the acceleration leg (d2x/dt2)and the rate of change of acceleration leg (the adiabatic leg - d3x/dt3) gave the potential for a power cycle I couldn't see where the other return legs were going to come from. But then I realised that cos everything is turning round the returning legs are the same as the outgoing legs. Tricky, eh!

But what on earth has this got to do with a Carnot cycle you may ask?

Well, think of the balls being thrown around as monster molecules and the structure enclosing them as the cylinder. The equivalent of the thermal potential change is the gravitational potential change and the adiabatic leg (the balls rising up) is where the motion energy is exchanged for gravitational energy.

If you don't understand what I'm on about (or even what I'm smoking  ;) ) I can't say I blame you.
And if you want to ask questions I'll do my best to answer them.

Oh, and one more think to note. The containing structure can be made as stiff as needs be so no significant power is lost to the structure.

Hi Grimer,
looks good, so it is a right turning cycle process, right ?
How can we make the area inside the curve bigger, for more output ?
Can you please calculate this and let us know, how to do this in the real world ?

Many thanks.

Regards, Stefan.
Stefan Hartmann, Moderator of the overunity.com forum

hartiberlin

Quote from: mondrasek on April 10, 2009, 09:33:53 AM
All,

WM2D files grow larger if they have already calculated frames!  Change any object property, hit run, stop and reset.  Then change the property back to original value and SAVE.  This clears all calculated frames.  This file will be just the geometry with no frames calculated.  It will be a very small file!

M.

Very good tip.
I always wondered, how I can delete the already calculated frames,
that are always stored into the WM2D file...

Is there no other way to delete the frames easier ?
Many thanks.
Stefan Hartmann, Moderator of the overunity.com forum

Omnibus

Quote from: Cherryman on April 10, 2009, 09:43:18 AM
Ok, here is the video

I let it run, good work..  you have made it indeed run smoother, but there still comes the timing problem.

http://www.youtube.com/watch?v=1KlLMA5oFxg&feature=channel_page



Thanks, @Cherryman.

hartiberlin

@Cherryman,
can you please upload the KAD5 WM2D file
from:

http://www.youtube.com/watch?v=nSaKQEn0Wwc

I want to test some basic things with it.

Many thanks in advance.

2. I really think, using centrifugal forces  it might just only work,
if we really get the balls OFF the wheel at 6 o´clock and
let them run up a external ramp and get them onto the wheel again at 12 o´clock.

This the wheel can speed up and can conduct work onto an external axis load.

3. Alexioco,
I don´t understand your drawing, could you please explain it some more ?
Many thanks in advance.

Regards, Stefan.
Stefan Hartmann, Moderator of the overunity.com forum