Overunity.com Archives is Temporarily on Read Mode Only!



Free Energy will change the World - Free Energy will stop Climate Change - Free Energy will give us hope
and we will not surrender until free energy will be enabled all over the world, to power planes, cars, ships and trains.
Free energy will help the poor to become independent of needing expensive fuels.
So all in all Free energy will bring far more peace to the world than any other invention has already brought to the world.
Those beautiful words were written by Stefan Hartmann/Owner/Admin at overunity.com
Unfortunately now, Stefan Hartmann is very ill and He needs our help
Stefan wanted that I have all these massive data to get it back online
even being as ill as Stefan is, he transferred all databases and folders
that without his help, this Forum Archives would have never been published here
so, please, as the Webmaster and Creator of these Archives, I am asking that you help him
by making a donation on the Paypal Button above.
You can visit us or register at my main site at:
Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

Previous topic - Next topic

0 Members and 92 Guests are viewing this topic.

Grimer

Quote from: hartiberlin on April 10, 2009, 09:58:06 AM
Hi Grimer,
looks good, so it is a right turning cycle process, right ?
How can we make the area inside the curve bigger, for more output ?
Can you please calculate this and let us know, how to do this in the real world ?

Many thanks.

Regards, Stefan.

Thanks for your reply, Stefan. I must say I didn't really expect any. For one thing I thought the idea of an area on a displacement vs. time graph representing energy would too big a stumbling block. I can explain why it is energy but the explanation requires both an unconventional view of time, a view of stress as an alias for an equilibrium natural strain which leads to energy as strain energy.

I don't know what a "right turning cycle process" is I'm afraid. Perhaps Harvey's idea of a mini tide machine may be useful.

I know the area inside the loop looks a bit constrained but it better than Carnot and no-one has ever complained about that.

http://i136.photobucket.com/albums/q171/frank260332/Stefan1.jpg

From the sound of things I don't think one will need more power. Anyway, let's wait to see it actually working first before worrying about bells and whistles.
Who is she that cometh forth as the morning rising  -  Fair as the moon. Bright as the sun  -  Terrible as an army set in battle array.

mondrasek

Guys,

I think you are experiencing one of the (many) bugs in WM2D.  Try closing the program.  Then open the file and double click directly on the motor, or any other element to open the properties box.  Make sure from the pull down menu that you are looking at the Motor (Constraint 14).  It says the velocity is -1.0 rad/sec.  Change this to zero and nothing runs.

If you click around in the motor properties you will find that it stops working properly.  That is why you must start by opening the file and program from scratch and only look for the motor velocity.

Sorry,

M.

Tracker

Hi Mondrasek,

Just to be sure this is not WM2D problem, I'm reproducing this model in SketchyPhysics for Sketchup.
Let's see ...
Just in case I will not use any motor in this simulation.

regards,

Tracker


Quote from: mondrasek on April 10, 2009, 12:43:51 PM
Guys,

I think you are experiencing one of the (many) bugs in WM2D.  Try closing the program.  Then open the file and double click directly on the motor, or any other element to open the properties box.  Make sure from the pull down menu that you are looking at the Motor (Constraint 14).  It says the velocity is -1.0 rad/sec.  Change this to zero and nothing runs.

If you click around in the motor properties you will find that it stops working properly.  That is why you must start by opening the file and program from scratch and only look for the motor velocity.

Sorry,

M.

itanimuLLi

Can anyone make a calculation and maybe an animation. the blue balls are static the reds are getting in and out of the rotor.

Omnibus

Quote from: mondrasek on April 10, 2009, 12:43:51 PM
Guys,

I think you are experiencing one of the (many) bugs in WM2D.  Try closing the program.  Then open the file and double click directly on the motor, or any other element to open the properties box.  Make sure from the pull down menu that you are looking at the Motor (Constraint 14).  It says the velocity is -1.0 rad/sec.  Change this to zero and nothing runs.

If you click around in the motor properties you will find that it stops working properly.  That is why you must start by opening the file and program from scratch and only look for the motor velocity.

Sorry,

M.

@mondrasek, I closed the program, opened it again, looked at V0 and its value was 0.000 rad/s. Then I ran it and, as usual, it started rendering it in a way that we already saw it does. Where's the problem?