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Inquorate's Gravity Wheel Simulation Remake

Started by Goran, May 20, 2009, 04:33:26 PM

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Goran

Hello!

Just wanted to show you something I replicated in WM2D and posted on YouTube, but got a too big file and maybe no one wanted to try it for that reason.
It is an Interesting concept for harvesting pendulum pulling force. Apparently works in simulation software as Inquorate showed. Materials used are important for it to work. Pendulums have to be heavy comparing to the rotating wheel and there for from steel. Static wheel material is crucial for it to work. Steel and rubber work while other materials show bad or less good results. In his video pendulums are stopped with solid wall and I haven't managed to replicate that but had to use amorting part that is stopping pendulums less violent.
Keep in mind that pendulums in this simulation are mathematic vectors and that a point of each pendulum touching fixed wheel is probably a DOT and there for with probably very little friction. In real model this can be overcome with wheels at the end of each pendulum but in WM2D I’m unable to use wheels since mine setup would require third plain for them.
I’m attaching wm2d file for people here to play with or maybe even do more than just that …

Greetings from Srbija!

Goran

p.s. I apologies if this should be in some other part of forum, but I’m not so familiar with all its parts so moderators please move it if I made a mistake.

Inquorate

hello all, i've come a long way since this wm2d file posting - lots of experiments..

check out the journey thus far here

http://www.youtube.com/user/Inquorate

and here,s the latest progress

http://www.youtube.com/watch?v=Hp8UDxR0_SI&

and my last post on energeticforum

http://www.energeticforum.com/renewable-energy/4280-inquorate-gravity-mill.html

i've gotten a message from someone about my wheel; they noticed that when the pendulum travels across the wheel, it would become lighter as the frame is holding it up.

they recommended having the eccentric wheel on the other side, so when the pendulum rested on it, the lower pendulum would accellerate to the 6o'clock position, and this may pull the top pendulum over..

i'll try it when i get home from work.

love and light

AquariuZ

Quote from: Goran on May 20, 2009, 04:33:26 PM
Hello!

Just wanted to show you something I replicated in WM2D and posted on YouTube, but got a too big file and maybe no one wanted to try it for that reason.
It is an Interesting concept for harvesting pendulum pulling force. Apparently works in simulation software as Inquorate showed. Materials used are important for it to work. Pendulums have to be heavy comparing to the rotating wheel and there for from steel. Static wheel material is crucial for it to work. Steel and rubber work while other materials show bad or less good results. In his video pendulums are stopped with solid wall and I haven't managed to replicate that but had to use amorting part that is stopping pendulums less violent.
Keep in mind that pendulums in this simulation are mathematic vectors and that a point of each pendulum touching fixed wheel is probably a DOT and there for with probably very little friction. In real model this can be overcome with wheels at the end of each pendulum but in WM2D I’m unable to use wheels since mine setup would require third plain for them.
I’m attaching wm2d file for people here to play with or maybe even do more than just that …

Greetings from Srbija!

Goran

p.s. I apologies if this should be in some other part of forum, but I’m not so familiar with all its parts so moderators please move it if I made a mistake.

Hi Goran, thanks for the model, very nice.

The problem with it is, once you activate air resistance under real world conditions, it no longer accelerates unfortunatly...

@Inquorate: I applaud your initiative but do share your enthousiasm at this point, sorry.

AZ

Goran

Quote from: AquariuZ on May 25, 2009, 04:10:30 AM
The problem with it is, once you activate air resistance under real world conditions, it no longer accelerates unfortunatly...
Hello,
I don’t see that as a problem. Maybe I’m wrong, but this setup can be built in vacuum container with no air resistance. Maybe that sounds complicated but if that’s the only thing needed to achieve perpetual motion than I think it’s worthy!

Yortuk Festrunk

Quote from: Goran on May 20, 2009, 04:33:26 PMIn real model this can be overcome with wheels at the end of each pendulum but in WM2D I’m unable to use wheels since mine setup would require third plain for them.

You can put wheels on the ends. Just highlight all the wheels after you have made them, by holding down the shift key while you click on them, along with the main wheel, then go to "Object" on the top menu line and click "Do Not Collide".