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Overunity Machines Forum



4 PISTON MOTOR THAT JUST MIGHT WORK. YOUR THOUGHTS PLEASE...

Started by JohnPK, June 08, 2009, 08:03:34 AM

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eavogels

Quote from: Omega_0 on June 09, 2009, 03:05:27 AM
It would be better if you can simply rotate the plexiglass wheel using a small motor just at the right speed.
The shield was meant to rotate: it did so in the beginning; but when I tried that, I noticed that entering and leaving the magnetic field went too slow. That was before I learn about the Geneva Driva. I will try the Geneva Driva and a motor. I'm not sure yet how to time this. I guess a reed will do.
This 'too slow' ebtering will perhaps be a problem in the Quad eller Hex designs as well. I'm going to transfer my experiences with the Dual Piston Device V2 into the drawing of the Hex Piston Device. I want the Geneva Drive there as well, in the core.
Eric.

eavogels

Quote from: Omega_0 on June 09, 2009, 02:56:36 AM
My knee jerk..............
The advantage with the 6 pistons (3 pairs) is that always 2 pair work to enter or leav the centre. And one pair is trying to stop the rotation.
It's important that in the final version the piston travel much less then what they do in the simulation.
Eric

AB Hammer

Quote from: JohnPK on June 08, 2009, 11:39:06 PM
Hello Alan,
Sure would like to see a drawing of your idea. Is one available?
My gears and mags should be here in a few days. I would like to get as many new ideas as I can before I start building.
(I hate it when I find out that I duplicate efforts. I do that way too often.) Thanks, John

I will go through my notes and drawings and post it later. There is one big difference. Mine uses a crank shaft instead of gears. To many gears seam to cause to much friction. But I am not without gears on other projects either.
With out a dream, there can be no vision.

Alan

Tommey Reed

I looked at the video on the design idea, many factors have to be added.
The amount of torque needed to move the push rod to move the magnet would have to be less then the total output torque.
If you look at the greater movement that the magnet will need to move, this could be what will stop the motor to run.
Any time you use a force to convert into rotational energy, the most important factor is how much force is pushing and how much force is pulling, this apply to any engine.
If two forces push each other at the same force then you have no movement, if one force is greater then the other, then the greater force will over come the weaker force.
The magnets need a greater force either pushing or pulling, If this was able to happen then you have OU.
But even with steel plates blocking a magnet field, it still will need a force to unblock the steel plates.
This happens because the magnets is pulling it self to the metal plate, so it takes energy to push them away.
This is also why dc motor work on a on/off magnet field, that cause rotation of a dc motor.
::)

Tom..



eavogels

Quote from: AB Hammer on June 09, 2009, 08:52:11 AM
Mine uses a crank shaft instead of gears
My first model had no gears, just sliding parts and levers. That was much friction. The second model had 2 gears and the rest where rotating bearing. Very little friction. The Quad and Hex (now I'm drawing an octo) have perhaps too many gears. I like the crank idea. There should be a way to replace some gears with cranks. Back to the WM2D workspace.
Eric