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Overunity Machines Forum



Agentgates´s TPU setup with strange wavehill hump

Started by agentgates, January 05, 2010, 09:28:18 AM

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0 Members and 96 Guests are viewing this topic.

ketone

@broli
         yes if you were to go four times around the core, it would give you a 54.3 degree angle for the triangle rise...assuming that the length of core was calcd for 45 length
                    L= ( d x 3.14)/6

Mk1

@all

Thank for the reply Agentgates

To those interested i posted the pictures i made from my 5 min coil test on a jt circuit . The angle is not 45 but will try it . But based on many things i think 15 is better i will have to see for my self.


http://www.overunity.com/index.php?topic=6123.msg221375#msg221375

broli

Tomorrow I might redo the presentation with the correct parameters. But I will probably use no tube meaning just like the inside the wires go in a straight line on the outside instead of curve around a tube. This gives the interesting illusion of a curved cylinder like has been mentioned before.

supersam

to all,

it might be a good time to revisit 124875.

lol
ps:  keep up  the good work
;)

Mannix

Quote from: altair link=topic=8586.msg221344#msg221344 A=1263169454
I forgot to mention that once you have wound all the turns for one primary, you should arrive exactly at your starting point, the same notch that you used to begin the wind.
That is if everything is correct, of course...

Also, if you're using acrylic tube, just sand it inside & out so it looses its transparency and becomes much easier to work with.
Thanks altair,

I have screwd up exactly like that, my wires of the single primary come out 120 deg from each other .

sometimes simple things are not , untill they are