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Overunity Machines Forum



Centrifugal Force Overunity

Started by Overunityguide, March 13, 2011, 04:00:43 PM

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Overunityguide

!!! IMPORTANT IMPORTANT IMPORTANT !!!

It came to my attention that Phun has some Flaws in it.

For example when I try to simulate another 'Competing Forces' Example. It doesn't give me the results which I wanted / expected to see  ???

To be more specific:

What I have tried for now, is that I made a Phun scene in which a 14 teeth gear is competing to a 28 teeth gear and I gave both gears the same densities.

Here you can download my example File:

http://www.overunityguide.com/Files/Disappointing_Competing_Forces_2.zip

What I observed is that both gears where canceling each other out when:

- the 28 teeth gear was set to 15 rpm / 6 Nm
- the 14 teeth gear was set to 30 rpm / 50 Nm

Unfortunately This is not what we would expect.


Furthermore What I saw when I try to give in  the following parameters:

- the 28 teeth gear set to 15 rpm / 100 Nm
- the 14 teeth gear set to 30 rpm / 50 Nm

Was that the bigger (28 teeth) gear was winning the battle. Where, in this case you would expect that they should cancel each other out.

So it looks like, the bigger the object, the bigger the strength value of the motor will be amplified in Phun.

This is a very disappointing side effect of Phun, and needs to be taken into account when building new scenario files.

But to be not to Negative about it, I still think that my COP 1 to 40 video design can produce overunity...
This because I have tried and felt different acting forces within my little 'Forces Acting upon Gears' Lego example.

Which you can see over here:

http://www.youtube.com/watch?v=_8v_qTMhEa4

What I will do next weekend, is that I modify my website: http://www.overunityguide.com with my most recent findings.

But for now, I think that it is time to start trying things out for real. With a little more Fun than that Phun will bring...

More work needs to be done...

I will keep you posted, stay tuned.

!!! IMPORTANT IMPORTANT IMPORTANT !!!

woopy

Hi OG

Thanks for the reply

And effectively the PHUN soft is not usable at all for what we are trying to do.

I used your example with the 2 gears, and i have to increase  the Nm on the small gear from 50 to 900 to stop the big gear. So the error rate is 900 / 50 = 18 in this example:o

I understand better now why i could get a 1 to 2000 torque ratio.on my simulation of yesterday. :-[

Anyway it is a good experience and simulator can be very missleading so beware ;)

good luck at all

Laurent

DreamThinkBuild

Hi OverunityGuide,

I looked at the AOGFG and the working principle of his first design is pretty simple from what I can see.  In one of the interviews, with Sterling, he says his first one had 4
generators at each spoke.

Quote
http://pesn.com/2010/12/04/9501738_British_gravity_motor_generates_12_kilowatts/

"...compare it to a Ferris wheel, it consists of generators that turn where the "seats" are mounted,..."

Essentially it works as a small scale Ferris wheel, replace each basket/seat with a generator that is gear linked(fixed gear) to the bar of the wheel. As the wheel spins the weight of each generator gets rotated around the fixed gear allowing the movable gear on the generator to spin. The faster you can spin it the more power, but as you noticed putting a load on it will create a jerky motion due to the generators still being coupled to the motor. Lenz and gravity are fighting each other.

Hi Laurent,

Great work on your pulse bouncer, that is pretty cool. :)

Overunityguide

It took a bit longer than expected, but for now I have updated my website with the Phun Flaw issues on it.

You can find the update on: http://www.overunityguide.com

Sprocket

Come to think of it, Phun was already shown to have a serious bug - maybe the one you re-discovered - on this forum.  No idea which thread it was though.  I think Crocodile Technology has cogs-wheels as well.  Also there's Working Model 2D, no cog-wheels but you may be able to achieve the same effect with what it does have.  There's a free-demo available and the full-version can be 'found' without too much difficulty.

Have you given up on the idea?