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Overunity Machines Forum



SMOT

Started by KSW, April 11, 2005, 08:45:18 AM

Previous topic - Next topic

0 Members and 4 Guests are viewing this topic.

Liberty

May I suggest looking at Don Adsitt's ramp?  It is interesting to watch the movies that he has made.  The ramp track has hills in it in the last movie.

Here is the web site:

http://www.theverylastpageoftheinternet.com/menu/adsitt.htm
Liberty

"Converting Magnetic Force Into Motion"
Liberty Permanent Magnet Motor

stiffy

Quote from: schriss on June 13, 2006, 04:23:57 AM
Fine, then can you move what I added, halfway down? So the ball WILL drop, but not on the ground, but on the curved surface that will make it start rolling? What's the problem here, are the magnets on top still holding the ball?

Nevermind the above, just saw the latest movie and the ball rolls away can't it just roll into another smot?

The SMOT ramp should be longer and steeper, and from what I see from J. Naudin, the ball really drops down and away from the smot. The lifting height, however, is not high enough to let the ball drop onto a uniformly declining circular track. If we can lift the ball three to four times its own height, say, and still manage to have it drop down, then you have enough space to put a track underneath its exit point to bring it back.

Anyone up for a challenge to make the SMOT ramp a little steeper and longer for higher lift? We really need some more lift.

gn0stik

Yes, somewhere I've seen a video of one of these turning quite quickly. It wasn't a wheel though, it was two balls, one on each end of a spinning armature style rotor.

Where was it? PESWiki maybe?

backchan

sorry I'm english beginner

I make SMOT and experiment

but I can't confirm overunity

start point hieght : 6cm , ending point height 5.5cm

SMOT is an optical illusion


gn0stik

It looks like you've only elevate the magnets and not the ramp. In other SMOTs the ramp is more elevated than yours.

Regards,
Gn0stik