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Overunity Machines Forum



SMOT

Started by KSW, April 11, 2005, 08:45:18 AM

Previous topic - Next topic

0 Members and 9 Guests are viewing this topic.

hartiberlin

Greg I did sent you a private email.
Stefan Hartmann, Moderator of the overunity.com forum

PaulLowrance

I have the answer to all this SMOT stuff.  I have a very simple test that requires no modification to your SMOTs that will clearly show if this is truly OU or FE or not.

If you have a video camera and a SMOT then you can help settle this 8 year thing.

I would appreciate as many SMOT truth seekers as possible to video the following simple test ->

Video the ball going up your SMOT and falling down. Video the ball falling down about 10" down.  Please try to video this from a level angle-- no tilts or skewed angles.  I need to see the ball from as true side angle as possible.

Then remove the magnets, place the ball on the edge, and then allow the ball the gently fall off the edge. Also video this several times.  Make sure the ball doesn't touch or rub against the side of the table as it falls.

Also please try to keep the video in its original resolution and uncompressed.  Although you can zip file.

Last, please video both tests several times, say 5 each.

Below is a simple picture of what I had in mind just to show you the point of view I want.

I will keep this honest and provide the exact data.  This is very very basic PE and KE formulas that even Greg cannot deny.

Sincerely,
Paul

hartiberlin

Hi Paul,
this is exactly what Greg is measuring with his measurement device at his SMOT !
You want to do it via video, Greg is doing it with a Light barrier setup.
He is measuring the falling speed at a few inches below the ramp.
You want to do this via video, he already measured it via his
setup and came to the conclusion, that the speed is not smaller due to
any dragback forces. See the Excel spreadsheet in the Prometheus-YahooGroup files folder.

Regards, Stefan.
Stefan Hartmann, Moderator of the overunity.com forum

prometheus_effect

Hi Paul,

Stefan is right. I guess you have not read the early postings on the PE site where I explain how the Prometheus Effect measurement system work. Maybe I should repost them for later joiners.

Basically I start a high resolution (200ns) 24 bit timer when the vertically falling ball crosses a IR beam 25mm above a level reference base. The timer is stopped when  a electret microphone picks up the impact of the ball with the base. The timer value is then sent via RS232 to a PC, converted into final KE and displayed in real time. The design also includes a Hall effect sensor to allow flux density measurement. It's value is sent to the Pc 4 times a second and also displayed in Gauss.

Mechanial drawings, the circuit schematic and the PIC firmware are avaliable on the PE site.

Greg
Now its just engineering effort, time and money,
Prometheus_Effect

PaulLowrance

Dear Greg,

You posted the same text at your yahoo forum.  So rather than double post I have already posted a reply at your yahoo forum.  Basically I have some serious questions regarding your data.

Sincerely,
Paul