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Overunity Machines Forum



Thin Magnetic Ramp experiment

Started by Floor, January 31, 2015, 10:32:01 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

sm0ky2

The SMOT, and its inverse (the Howard Johnson gate) have been extensively studied on this forum, and several other places,
in a multitude of variations.

the end result was always the same, either an attractive barrier at the end,  or a repulsive barrier at the beginning of the track.

The magnetic effect which causes the object (vehicle, cylinder, cone, ball, roller, etc.) to move
is also the same force that must be overcome to cycle the event.

Thus, best case scenario, negating all other losses... Net Energy = 0

Demo of H.R. Johnsons' linear gate

https://www.youtube.com/watch?v=o6F9I5OiSTE
I was fixing a shower-rod, slipped and hit my head on the sink. When i came to, that's when i had the idea for the "Flux Capacitor", Which makes Perpetual Motion possible.

Floor

The latest modification considerations for the thin magnet ramp.

1. A longer ramp or no ? -- yes
2. A straight ramp or a curved ramp ? -- curved
3. if a curved ramp,  should it be steeper at the start or at the end ?  -- start

see the drawing below

                 cheers
                      floor

shylo

Hi Floor, I have to disagree, The length of the ramp should be as short as possible with as much rise as possible.
In todays' build I am able to rise 2in. over a distance of 3in.
I will add more tracks to see how high I can go, once high enough you need to let gravity and momentum take over.
If I get it to work , do I win a prize? Lol.
artv 

Floor

@Shylo

1. Yes you win a prize, if the top of your sphere or cylinder is
free from the ramp at the end of its travel.
and
2. it is higher than it was at the start of the ramp.

So shorter IS BETTER ? he he

What kind of magent arrangement are you useing ?

                      best wishes
                                 floor                           

mscoffman

Use a teeter-totter ramp at the top rotating a lead weight flywheel from an old cassette player.
Have a wire stick up through a hole in the ramp and dislodge the runner at high speed point- then get
the runner away from the array magnets fast, back to the array beginning. Maybe in a plastic tubing
pipe.