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Overunity Machines Forum



12 times more output than input, dual mechanical oscillation system !

Started by hartiberlin, November 30, 2006, 06:11:41 PM

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0 Members and 27 Guests are viewing this topic.

Dingus Mungus

Quote from: artman on February 19, 2007, 10:44:26 AM
The videos looks rather convincing to me, but after some hours spent in WM2D I became a little unsatisfied.

Anyway I did not find any clear signs of overunity and became somewhat sceptic, something was wrong, either Milkovic or WM2D or both.

The more I think about it, I've come to the conclusion that WM2D is not usable in this case.

This would also explain why WM2D aint helping. . it obeys to the schoolbook laws.

Really?

I don't know how you could possibly miss this then:


Look at the graphs... Even with twice the friction on the lever pendulum device it still puts out roughly 5-7 times the kinetic energy, and the pendulum lever swings for 3 additional minutes. If that is not an energy gain... I don't know what is.

~Dingus

artman

@dingus
Ok, either WM2D doesnt even obey to the schoolbook laws (makes WM2D even more useless), or you are into some new FE device based on that WM2D scheme.
What is your point ?

FreeEnergy

Quote from: artman on February 20, 2007, 02:14:33 AM
@dingus
Ok, either WM2D doesnt even obey to the schoolbook laws (makes WM2D even more useless), or you are into some new FE device based on that WM2D scheme.
What is your point ?

@dingus if you don't mind me interjecting...

the point is this...we can possibly tap into this excess energy to our benefit ;)

...that is if this wm2d is accurate. we can possibly achieve over unity.   

also we start with the same amount of equal energy, but we end up with very different results, one pendulum outlasts the other....hmmm?

peace

artman

Quote...that is if this wm2d is accurate. we can possibly achieve over unity. 

First of all I think the setups of leversfe-ou2-enhanced.wm2d and leversfe-ou3-enhanced.wm2d are too complex for WM2D to handle them correct.
You have two stable points, and knowing how distrubute the powers of all the 3 moving parts over these two points is a programmers nightmare.
It can be done, but it would require software designed especially for such systems.
I think WM2D is more designed for general purpose.

And second, there is more to the properties of mass than WM2D takes account for like gyroscopic properties and those mechanical impulse-moments for example.

nwman

OK, Its been a while since I have posted on here so I thought I would throw my two cents in. I hate to just say this and not do it myself but from the complexity I have seen of some on the devices posted on this thread you could easley "real world" test some of these concepts. On video, test one pendulum on a fixed point of rotation vs. one on the lever setup doing no work just have springs/bungees resistance acting on the lever side. Then see which one stops first just like the WM2D Sim. Test it a million times with switching the pendulum back and forth and the results should be apparent. If the lever pendulum constantly outlasts the fixed pendulum then we may have something. This is the obvious step to take if the WM2D is in question.

I love the simple complexity of this device!

Tim