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Overunity Machines Forum



Roll on the 20th June

Started by CLaNZeR, April 21, 2008, 11:41:56 AM

Previous topic - Next topic

0 Members and 55 Guests are viewing this topic.

Rusty_Springs

Hi All
I'm pretty sure queue's video shows the principle doesn't work so I think you need to look elsewere maybe at Gwhy's idea of having the Trigate at the end to kick the roller out.
If anyone thinks using stronger magnets will make it work, they also should think that stronger magnets give you a stronger wall so your in a catch 22.
The cylinder magnets I used to prove it was the same principle as my onewaygate did have a bar between two neos also if anyone wondered why my donut magnet system bounced more the the cylinder magnet even tho the donuts were weaker it was because there was less surface area which ment less friction.
Ask yourselves why is there a wall comming in yet its a attracting system so there shouldn't be a wall, I have said it twice, there are two reasons one is what I called the corner effect and two is what I said about the airgap becomming the opposite pole when you have two same pole magnets before the airgap, this is not only my words Howard Johnson said the same thing and he said this is why his system works.
Take Care All
Graham

exxcomm0n

Damn you kids are quiet! ;)

Anyway, more vid play today, K?

It's here and proves nothing really, but it might give you some ideas:

http://www.youtube.com/v/JMJ2dMsDlfk

There'll be another one later this evening when I get to another location as the Tube upload kills upload needed for another house members WoW (World of Warcraft) game.

I myself have been known to take out my aggressions in a QII/Unreal/Halo binge, so I can sympathize w/ them.

:D
When I stop learning, plant me.

I'm already of less use than a tree.

LarryC

Quote from: gwhy! on July 15, 2008, 03:38:29 PM
as regards the oneway gate,
Not much time playing today ( the other half is not a happy bunny  ;) )  but some things I have noticed so far about the arrangement. I set it up on a level surface well as level as a cheap 'spirit level' can measure. It performed much better with an additional tri-gate ( 4 gates instead of 3 ) . It sucked the roller mag in and thrown clear of the end about 30% of the runs I did then realised that the more accurately the roller was placed at the start of the run smack bang in the center of the gates the success rate went up to about 40-45%. What I did find more intresting was that if the roller did not get thrown clear it got sucked back in more or less right back to the start but without so much speed so I tried running it backwards "in on the output, out on the input" this also worked and the success rate was about 70-80%  ???, but the acceleration of the roller was nowhere near as good. Hopefully I will get sometime tomorrow to play more and I will try to get some vids up. 

Good testing gwhy, but now I'm confused with your results on a level surface. With my three array (mixed iron/mag)  MkE, the roller in my previous pic makes it thru 70% of the time on a level surface with no tri-gate. When it didn't, no throwing back to the beginning just to the last of the array ??? Batman made it thru all the time on a level surface with his drop off mags ???


@Ex,

Pink freaking world, meet you in the game zone dude!

Regards, Larry

queue

Quote from: Rusty_Springs on July 15, 2008, 06:12:45 PM
Hi All
I'm pretty sure queue's video shows the principle doesn't work so I think you need to look elsewere maybe at Gwhy's idea of having the Trigate at the end to kick the roller out.
If anyone thinks using stronger magnets will make it work, they also should think that stronger magnets give you a stronger wall so your in a catch 22.
The cylinder magnets I used to prove it was the same principle as my onewaygate did have a bar between two neos also if anyone wondered why my donut magnet system bounced more the the cylinder magnet even tho the donuts were weaker it was because there was less surface area which ment less friction.
Ask yourselves why is there a wall comming in yet its a attracting system so there shouldn't be a wall, I have said it twice, there are two reasons one is what I called the corner effect and two is what I said about the airgap becomming the opposite pole when you have two same pole magnets before the airgap, this is not only my words Howard Johnson said the same thing and he said this is why his system works.
Take Care All
Graham

Hi

You are correct . .despite many hours of play i am unable to close the loop even after breaking the wall on exit of the magnetic array i use in the test wheel.. The array i designed for the wheel was a replication ( best of my knowledge ) of AQ's array.


There is no wall coming into the magnetic array i am using .. you are possibly misinterpreting what i have shown in my first  wheel video where i have used two mag rays .. one within the other ..

The rotor magnet is literally sucked into the array at entry. You meet the wall trying to get out the other end .. it sucks you back just as hard as it did drawing the mag in on entry.

Could you please point me to Gwhy's trigate variation that you referenced .. i could not find it .. 
i would be interested in any variation that might softwall or modify the walls intensity.
The prototype wheel i am currently testing is actually only missing a very small amount of energy to be able to restart itself in a cycle ..   it's finding it and using it correctly thats the mystery.

in my many hours of testing .. i have only proven to myself that closing the loop does not seem possible.
i find that statement somewhat discouraging .. maybe even disheartening i could say for myself anyway .. but it is the truth and truth is always a good thing. 

Who knows .. maybe i will accidentally stumble upon the answer ..
that would be cool :-)

c ya
Q




 



capthook

Quote from: queue on July 15, 2008, 08:59:54 PM
. .despite many hours of play i am unable to close the loop even after breaking the wall on exit of the magnetic array i use in the test wheel.. The array i designed for the wheel was a replication ( best of my knowledge ) of AQ's array.


Thanks for posting the vids!  And don't be discouraged - in hundreds of years of trying, no one else has closed the loop yet either.

Have you examined the (rustys') trigate effect?  CLaNZeR has a great page up with lots of videos:

http://www.overunity.org.uk/triforcegate.html

If you can enter your array, break the wall, but get sucked back at the end.... what about using an "extended" trigate at the end? (a trigate with the extra lengths of magnets off the backsides)
(what to call this modified trigate?)
This appears to negate/minimize the "suck back" effect on exit.

edit: video 14 shows an example of the "extended" trigate