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Pushing it!

Started by broli, May 26, 2008, 11:31:23 AM

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broli

Check your pm box xonix!

hartiberlin

@xnonix,
very interesting design.
You seem to be already a pro with WM2D.

But I don?t understand why it has a COP bigger as 1,
cause normally, if you let an unbalanced lever arm go at 9 o?clock,
it will convert all its kinetic energy back to potential energy,so it will reach
without friction its endpoint at 3 o?clock again.

So how do you gain energy this way ?
This design contradicts the normal physics formulars...Hmmm.-..
Stefan Hartmann, Moderator of the overunity.com forum

broli

I think he's measuring the power lost by friction, seeing it as a load. But I mentioned to xnonix that the power indicated by the small motor is not correct. Since if you change the mass of the sliding lever the power won't change.But the following method might help. By adding half the mass of the big lever to the piston head you should account for this. The cool part is that it's still indicating overunity.

The hard part will be storing that excess power and reusing it on the wheel to close the loop.

hartiberlin

Normally, if you apply friction, you can only extract the energy
from 9 to 6 o?clock,
but to get it back up on its own to about 3 o?clock you
don?t have to apply friction,
otherwise the leverarm will only go to 5 o?clock or simular height...

Regards, Stefan.
Stefan Hartmann, Moderator of the overunity.com forum

xnonix

Hi Stephan and Broli,

yesterday I was chating with Broli. The power measure in the motor is not correct. Anyway, to prove overunity I wanted to close de loop. What I did is to discharge the lever wheel into a rotational spring and after it stops the spring is discharged in the piston wheel for raising the lever. But the lever doesn't pass the center of the wheel  :-\. So, no overunity in this system. I will post the system (closed loop) study later.
WM2D have lots of bugs. The measure of power in motor gives the same result as torque. You can test it.

So all the excitement  is off now

xnonix