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Overunity Machines Forum



Need help with wm2d on a potential working wheel.

Started by broli, June 28, 2008, 05:16:12 AM

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broli

So when I thought I finally saw the light at the end of the tunnel blabla. I quickly setup the wheel in wm2d and what do I notice...wm2d can't handle it.



http://broli.dommel.be/gearWheel.wm2d

The main idea started a little different. What I wanted to solve was "how do I make one weight push on the other so it's on one side further from the center and on the other side closer". My main idea concerned magnets. But then I realized I didn't need any magnets. The basic question was then "how do I keep a fulcrum pretty much horizontal at all time while the wheel is spinning around"



Then as you see the idea morphed in separate wheels with a weight on one side attached to the bigger wheel. I thought this would be the most stable idea. In order to keep the weights pointing to the left I attached a gear constraint from the big wheel to these smaller ones with a 1:1 ratio. So in theory the wheel will always be in imbalance and the the smaller wheels will always rotate along, of course for the viewer the wheels stay still but that's because you're not looking it from the wheel's reference frame.

But as I pointed out earlier wm2d doesn't handle it correct. The smaller wheels just locked up. So besides sharing the idea I'm also asking for help.

loop888

the force use to keep the small wheels pointing the weights to the right is exactly the same one that the imbalanced big wheel produces, so, 0.

forget it :P

broli

Quote from: loop888 on June 28, 2008, 08:10:59 AM
the force use to keep the small wheels pointing the weights to the right is exactly the same one that the imbalanced big wheel produces, so, 0.

forget it :P

Yes but this isn't helpful now is it. Technically even with one smaller wheel this should work/not work. But wm2d does neither show your case or mine. and that's the kind of help I want.

loop888

QuoteYes but this isn't helpful now is it.

well, it is in the way im trying to prevent you from waste more time in vain :P

broli

Quote from: loop888 on June 28, 2008, 11:43:53 AM
well, it is in the way im trying to prevent you from waste more time in vain :P

God I wish I could hit people with a hammer on their head online.