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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

Previous topic - Next topic

0 Members and 12 Guests are viewing this topic.

mondrasek

Quote from: Omnibus on April 11, 2009, 11:43:47 AM
@mondrasek,

Thank you very much for your willingness to help in sorting out the issues with WM2D. Could you please remove the motor in @Cherryman's KAD9 and KAD10 and replace it by a pin. How do you actually do that? Thanks in advance.

Omni, could you post where they are or re-post them?  I want to make sure I change the specific ones you want.  I also don't want to search and reread the entire thread looking for them.

M.

AquariuZ

@Omnibus
I was not serious, I could not care less who gets it first as long as we get it. Actually Cherryman thought of a curving ramp, and I thought of the inside outside path... Both seem incorrect at this time but looking at Grimers link I must say

@Grimer
VERY INTERESTING

Omnibus

@mondrasek,

These are the original files @Cherryman posted (see attached)

AquariuZ

@Omnibus

Open the model
Click on the motor to select it
Hit the delete key (motor disappears)
Go to the left and select a pin (green circle)
Go back to where themotor was and single click to drop the pin wm2d will indicate the center of the object with "X"

Now you have replaced the motor with a pin.

AquariuZ

Quote from: Omnibus on April 11, 2009, 12:34:26 PM
@mondrasek,

These are the original files @Cherryman posted (see attached)

KAD9 with pin attached

What do you wish to be done to KAD10? (The motor is not attached to the wheel in KAD10)