Overunity.com Archives is Temporarily on Read Mode Only!



Free Energy will change the World - Free Energy will stop Climate Change - Free Energy will give us hope
and we will not surrender until free energy will be enabled all over the world, to power planes, cars, ships and trains.
Free energy will help the poor to become independent of needing expensive fuels.
So all in all Free energy will bring far more peace to the world than any other invention has already brought to the world.
Those beautiful words were written by Stefan Hartmann/Owner/Admin at overunity.com
Unfortunately now, Stefan Hartmann is very ill and He needs our help
Stefan wanted that I have all these massive data to get it back online
even being as ill as Stefan is, he transferred all databases and folders
that without his help, this Forum Archives would have never been published here
so, please, as the Webmaster and Creator of these Archives, I am asking that you help him
by making a donation on the Paypal Button above.
You can visit us or register at my main site at:
Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

Previous topic - Next topic

0 Members and 48 Guests are viewing this topic.

AquariuZ

Quote from: noonespecial on April 13, 2009, 02:20:44 PM
In both of your examples (hydraulic press and cherry pit) external force is applied first. This force isn't free and is in fact, directly proportional to the projectile energy produced. Squeeze the cherry pit a little and it only goes a little way. Squeeze it harder and it travels farther. There's no magical additional energy produced from this interaction. If you can show that there is, I would be very interested.

This is exactly the source of my concern: even if there is a scissor effect it certainly is not free. The generated momentum caused by the scissor is taken out of the system by friction.

Still continuing to test though...

Cherryman

Well...

Introducing the "valve" ..  and "skipping"

To give the ball a shorter path, you will gain speed (time)  So i try to skip one leg every time, by having one ball less then you have spokes..

Here is a (motorized) concept.



AquariuZ

Quote from: Cherryman on April 13, 2009, 03:05:24 PM
Well...

Introducing the "valve" ..  and "skipping"

To give the ball a shorter path, you will gain speed (time)  So i try to skip one leg every time, by having one ball less then you have spokes..

Here is a (motorized) concept.

For someone new to wm2d you deliver the most delicious models

Very creative thinking as well 10/10

Thumbs up!

broli

Quote from: Cherryman on April 13, 2009, 03:05:24 PM
Well...

Introducing the "valve" ..  and "skipping"

To give the ball a shorter path, you will gain speed (time)  So i try to skip one leg every time, by having one ball less then you have spokes..

Here is a (motorized) concept.


Wow this model really shows a lot of promise. I tweaked it a bit by removing the motor, gears, the background wheel (repaced it by rods to hold things together), the masses are of reasonable size and also increased the accuracy. There's a very big tendency for rotation and maintaining that rotation.

broli

Looks like I cheered too soon. The frame without the weights seems to accelerate on its own  ;D. I think this was a known problem with custom polygonal shapes.