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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

Previous topic - Next topic

0 Members and 55 Guests are viewing this topic.

Omnibus

Quote from: mondrasek on May 20, 2009, 11:51:39 AM
Omnibus, I am not an instructor.  I have tried to teach you what you do not or are unwilling to understand.  And so I will once again recommend that you find a qualified instructor in physics or mechanics if you want to pursue this further.

It is very clear that the forces needed to support a spherical weight by two surfaces can each be much greater than the weight.  It is those forces, not the weight, that are acting on the wheel.  I cannot say it any clearer.  I am sorry that I cannot find a way to explain this that you can understand.

You're not only not an instructor but you understand incorrectly the problem at hand and are unwilling to learn.

It is very clear that no other forces act on the horizontal arm of length L you're drawing to cause torque but the force derived from the spherical weight of 10kg. You may decompose that weight into many components by having the support that holds it on to the wheel made up of many segments. This won't change the fact that the torque-creating force is only 10kg. The many segments that make up the support can in no way create more weight than the weight of 10kg initially given. This is as clear as can be said. You have to understand this and move on. It's ridiculous to have such problem cause a hitch in the conversation.

Cloxxki

Quote from: mondrasek on May 20, 2009, 12:00:08 PM
Cloxxki, the torque analysis is only for the static case.  So yes, it does not show how any dynamic forces are interacting.  We only got into the static torque calculations when I tried to show that the pendulum type motion and eventual settling point demonstrated by the WM2D simulation did in fact result in a position that could manually be calculated to have no torque.  But there is a case that can be made that once under speed, the wheel would work by some other phenomenon than just weight imbalance.  This is not supported by the sim, but also could be an effect the sim cannot predict.  I personally do not believe there is anything yet revealled that leaves any hope for that, but I would not dissuade you or any others from ferreting it out.

M.
Thanks, I'm a rookie at this.
The big thing about this patent is that the weight are no longer at fixed distances, they get to all have their own speed to come to an average which may or may not match the average speed at the rim. Actually, should average speed be the same, then a time advantage was made, from taking the shorter route.
Key seems to be a higher-than-average release velocity at 6:00.
Imagine a stuttering wheel, always spitting out weights at 6:00 at top speed, the weight up would be done quicker than down. I case of an Abeling setup, imagine if the wheel would slow down greatly after the spitting, allowing the weight to make up mayor ground and nearly it nearly to the top, while still sitting inside the slot that as it's outmost part barely left 6:00? Dusty's slots would need to be aimed the other way for this.

I'd love to have a powerful simulation in which I could play around with geometries to verify what I'm seeing here.

mondrasek

Cloxxki, one of the things that is not easily noticed is that anytime a weight moves further away from the axle on a spinning wheel, it must accelerate (be given outside energy), or the wheel must slow down.  This is why an ice skater spins faster when they pull their arms and legs in and slows down again when they spread them out.  So as the weights are allowed or even forced away from the axle, they absorb energy from the wheel in order to do so.  They actually slow the wheel down significantly just in moving out.

Likewise, if the weights are accelerated to a speed faster than the wheel in order to fling out to the ends of the slots, that energy too must come from the wheel.  And that takes way more energy than just letting weights move out;  now they must go *faster* than the wheel.

So all those neat movements on the left side where the weight is launched out and back to to the ends of the slots takes energy.  It is all coming from the wheel.  That is why the only time we see it in the build models is when someone is pushing the wheel to show the action.  If they do not push, it will not happen, and the wheel actually wants to run the other way.

M.

Omnibus

Quote from: mondrasek on May 20, 2009, 12:48:51 PM
Cloxxki, one of the things that is not easily noticed is that anytime a weight moves further away from the axle on a spinning wheel, it must accelerate (be given outside energy), or the wheel must slow down.  This is why an ice skater spins faster when they pull their arms and legs in and slows down again when they spread them out.  So as the weights are allowed or even forced away from the axle, they absorb energy from the wheel in order to do so.  They actually slow the wheel down significantly just in moving out.

Likewise, if the weights are accelerated to a speed faster than the wheel in order to fling out to the ends of the slots, that energy too must come from the wheel.  And that takes way more energy than just letting weights move out;  now they must go *faster* than the wheel.

So all those neat movements on the left side where the weight is launched out and back to to the ends of the slots takes energy.  It is all coming from the wheel.  That is why the only time we see it in the build models is when someone is pushing the wheel to show the action.  If they do not push, it will not happen, and the wheel actually wants to run the other way.

M.

That's correct. That's something @Cloxxki has a problem understanding but he should.

mondrasek

Quote from: Omnibus on May 20, 2009, 01:31:55 PM
That's correct. That's something @Cloxxki has a problem understanding but he should.

This is a useless post.  Sorry, but I had to say it.