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Weightless Weight

Started by Alexioco, May 01, 2009, 05:27:44 PM

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0 Members and 2 Guests are viewing this topic.

Lilhawk

Sorry Hans...I don't have wm2d....so I do not know what you are seeing.

what I have learned through this is that 90 degrees gives the best transfer of a load through the string. If you go farther than 90 degrees
the load starts to be shared with pulley achor point  and out going string.


hansvonlieven

Lilhawk,

The PM system here does not appear to work at the moment, send a message to hans@keelytech.com and I tell you what to do.

Hans
When all is said and done, more is said than done.     Groucho Marx

ruggero

To all of you WM2D folks:

Please consider posting your animation as AVI, QUICKTIME, SWF, MEDIAPLAYER etc. so that all of us (who would definately like to review and comment on these tests) can 'join the club' of contribution.
Usually it's a matter of export features in your software preferences.(!)

At least - if that's too difficult - post a JPG or screendump together with your wm2d.

Thanks a lot
ruggero

ruggero

Lilhawk...

I like drawings just like you... ;)

If you are working in Illustrator and Flash, we could exchange raw-files and spare some time re-drawing the same thing?

Alexioco:
Thanks for your feedback on my design idea.

Is it possible that you can try build the 'circle' (i.e. rope/line guide) into your model?
I mean: You allready exposed a very talented craftmanship for model building.

Look at my latest drawing below.
If Alexioco's is right about balancing and can make a small weight do the moving (and lifting), the 'circle' design will actually lift the weight almost 1.25 times the diameter distance all the way to the top 12:00.
The small weight falling only 120 degree (or 1/3 turn).

All I can do, is making a Flash animation....

regards
ruggero  ;)

hansvonlieven

I appreciate your concerns ruggero but this is not as simple as it sounds. The rendering engine of WM2D is atrocious and only supports simple models. More complex models are rendered in such a fashion as to make it almost impossible to see what is going on.

Furthermore there is a restriction on file size. AVI files, even of simple models are large, in fact too large to be uploaded here. A WM2D file (the bare bones file that is) takes very little space since it only contains the start up conditions and a few formulae. The AVI files have to render every frame.

I wish I could see a good way of doing this but at the moment I can"t. Any useful suggestions are welcome.

Hans von Lieven
When all is said and done, more is said than done.     Groucho Marx