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Overunity Machines Forum



Newcomer to the overunity game, couple questions.

Started by GonnaTurnTheWorldAround, February 09, 2010, 12:16:18 AM

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GonnaTurnTheWorldAround

Hi there, i have just recently become interested in magnetic motors, i wish to attempt to build a overunity device of my own some day, and prove to all the skeptics it can be done.

Does anyone have any simple guides i could follow to get started on building my own overunit device?

is the best way to power a magnetic motor using an electro mag or perm mag? i personally would rather look into using a perm mag

when i come up with a self powering motor, what is the best way to generate large amount of electricity? 1 large coil? or several smaller one?

Thanks any info to get me started on my overunity DIY project is great apprieciented

solinear

The first steps down this road:

1) Measure *WATTS*, not volts.  Watts = actual work done.  Think of it like pipe size - you can have a big pipe (high volts) going really slow (low wattage) or a smaller pipe going fast (high wattage).  Wattage is the measure of actual work.  I can't say this strongly enough, volts mean *NOTHING* without amperage to calculate wattage.  This is why the utilities sell you power in watts, not volts.

2) Learn how the various aspects of physics work, even if it's just in a very general way.  For magnets, my favorite page is: http://sci-toys.com/scitoys/scitoys/magnets/calculating/calculating.html  It's a pretty good page for teaching you the basics of how magnetism works in simple terms.  Important note: the repel force is not stronger than attraction - they are equal (the same force to pull 2 magnets attracting apart will also push them together while repelling).

3) Don't think you're going to do this overnight.

4) Don't get emotionally attached to a design.  Build it, figure out why it doesn't do what you want and think of ways to get around that problem and move on.  Turning the magnet another 2 degrees is NOT the answer, btw.

5) Live your life first, play with magnets and overunity ideas second.

6) Buy a few smaller (1/2" cube, not much larger) magnets to play with.

Those are the best tips I can give you.

Since none have been successfully built (well, Steorn thinks that they've built a perpetual motion toy that generates enough energy to give you a mean shock if you store up all the energy for a week - less than a tazer worth of energy, but I'm skeptical), there are no guides on how to do it.  Consider most everything here a guide on how *not* to do it.  Kinda like Edison - he didn't fail at building a lightbulb 500 times, he found 500 ways to not make a lightbulb.  Learn from everyone else's mistakes.  There are some interesting ideas on this site though.

exnihiloest

Quote from: GonnaTurnTheWorldAround on February 09, 2010, 12:16:18 AM
...
what is the best way to generate large amount of electricity? 1 large coil? or several smaller one?

Thanks any info to get me started on my overunity DIY project is great apprieciented

As no body yet succeeded, there is no way except your own way. After the excellent reply from Solinear, I can just add about the faults to avoid:
- don't trust those who say they have a working machine if they do not present obvious evidence and without having yourself duplicate their system.
- most of people do not know the laws of physics, thus they misinterpret the normal results of their experiments. The first thing to do is to learn what is already known in conventional physics.
- most of people do not know how handle correct measurements (an ordinary voltmeter cannot measure a 100 Khz square signal...), they neglect important parameters (such a parasitic capacity between primary and secondary coil circuits) and are confusing energy, power, voltage... The second thing to do is to familiarize with engineering practices.
- the last thing is to not claim victory without having built a self-running machine. This will avoid you and the others to be disappointed   :(

So all is hard work. Good luck.


Omnibus

@solinear,

Since you're trying to educate others, promptly correct the following nonsense regarding the meaning of "wattage" which you've said not once but twice:

Quote1) Measure *WATTS*, not volts.  Watts = actual work done.  Think of it like pipe size - you can have a big pipe (high volts) going really slow (low wattage) or a smaller pipe going fast (high wattage).  Wattage is the measure of actual work.  I can't say this strongly enough, volts mean *NOTHING* without amperage to calculate wattage.  This is why the utilities sell you power in watts, not volts.

nightlife

volts X amps = watts

You cant have a volt without a amp nor can you have a amp without a volt. Therefore you can not have a volt without a watt. They are all a configuration of the same and you can not have one without having the other two. Therefore:

Volts = work
Amps = work
watts = work