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Overunity Machines Forum



CG Showcase of Overbalanced Wheel

Started by helloha, September 20, 2012, 09:55:52 PM

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helloha

XXX-XXX-VII. trying my hands on wm2d, yet another add-on technique testing on wheel

helloha

XXX-XXX-VIII. trying my hands on wm2d, a triangle shape wheel as idea suggested by besslerwheel.com member killemaces, implementing the add-on technqiue

helloha

continuum from wm2d no.XXX-XXX-VII

XXX-XXX-VI III. trying my hands on wm2d, connecting two orange circles from opposite side with spring

XXX-XXX-X. trying my hands on wm2d, loop all the orange circles together with spring

helloha


helloha

continuum from wm2d no.XXX-XXX-VII

XXX-XXX-XI. trying my hands on wm2d, increase the previous 8by8 arms to 16by16 by duplicate it

XXX-XXX-XII. trying my hands on wm2d, increase to 10by10 arms by increasing the radius of wheel

PS: as there arise problems and long simulation time (maybe due to poor setup of the model scene or simply the scene became complicated), i don't bother to waste time doing the simulation